Age of Wonders III

Age of Wonders III

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Necromancer buff
   
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9 Jun, 2018 @ 7:54am
9 Jun, 2018 @ 10:28am
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Necromancer buff

Description
Playing the game competitively with friends, we found the units of the necromancer to be underwhelming in the late game. Due to their low hp and many weaknesses they had a tendency to be blasted away by range attacks of theocrats, sorcerers and even dreadnoughts. Furthermore, they didnt seem able to compete with the production speed of high tier units of other classes. To help solve this problem I tried to buff their 3 late game units.

Bone collector: +1 posion damage on veteran, + armored property but -2 defense

Death bringer: +6 hp +1 defense + 1 poison damage + inflict spirit breaking on elite

High elf deatbringer had no racial bonus so I added: inflict stun on elite instead of inflict spirit breacking.

Dread reaper: +6 hp + 1 defense +undying +path of frost instead of path of blight on elite+ unholy champion on elite +20% spirit protection on elite
11 Comments
Alexander Rahl 14 Oct, 2020 @ 5:50pm 
IDK what you guys are talking about. ive lost 4 matches now and quit the game twice for sometimes years because i get shredded by massed Shrines of Smiting. you wanna talk bullshit, theres your bullshit. nothing a necro has can even spit in their direction unless you overwhelm them. oh wait, nvm, they had a 30 damage dual type aoe
o8livion 10 Apr, 2019 @ 7:47am 
personally, i do not think the necro is weaker than any not on machines relying class, not even in lategame, depending on their tactics. u might get overrun by massproduced t4s, the longer u take. so u r forced to preassure them early on, focusing their gold income. and don't forget: earth elementals are exactly what u need to counter units focusing on the undeads weaknesses.
o8livion 10 Apr, 2019 @ 7:35am 
agree with romanova. path of blight is probably the best u could have, since only undead and machines don't care about blighted terrain. what would make sense is to increase the physical resistance of undead units since they dont care about pain, and maybe make the summoned units invulurable to physical damage. u can nerf them in other ways. making the dread reaper invulnurable to physical damage might be a bit op, but since they are a magical being anyways and can't get mass-produced, it would be an option. and giving them "rot" or something that reduces physical resistance of machines and armored units and decreases morale.
romanova_48 27 Feb, 2019 @ 5:52pm 
Necro's need to be a little more fragile because they can be battle res'd with heroes, reanimators, and undying army buff. also you took path of blight off dread reapers...? that is like the best trait they get.
Fonzosh 19 Feb, 2019 @ 7:32am 
I really cant see the necor as be needing buffs. All those ghouled units are more than enough to keep him fighting. And if you lost your freshly ghouled beast, just awaken it. It is strong, especially with the races written about below.
glythe 7 Oct, 2018 @ 5:46pm 
Most races have class combinations that work better than others. The three that work for necro are Draconian, Goblin and Tigran. If you play anything besides one of those cominations then you are weak. The necro doesn't just have to spam weak units to win and this is the strength of the Draconian version.

You can make two different tier 1 infantry that have lifesteal 2x and regrowth. That isn't a big deal until you get their health pool over 100. Then they become almost impossible to kill without stun/paralysis or guardbreaker. Even the 'fresh' version comes out as elite late game. The funny thing here is that tier 1 unit spam can fight and win vs tier 4 unit spam.

And say you do manage to kill one of my special 100 hp tier one units. I will just revive it and bring it back to life.

The only boring thing about necromancer is that you are mostly locked into shadowborn mastery. Overall that isn't a bad choice as you can still use some strong magic as a minor (like water).
glythe 7 Oct, 2018 @ 5:35pm 
This is probably massively late but giving a unit armored and then nerfing it by reducing defense by 2 is still a nerf. Why? Because you just gave the unit a potential weakness AND kept its armor the same (all on a level where it normally gets +1 defense anyway).

I disagree that the necro is weak with a few tweaks (allow everything to be ghouled mod, fallen angel immune to perifying scream,). Late game necro can spam dread reapers and fallen angles and each uses a different resource upkeep. Petrifying scream is powerful when it cant affect any of your units (stupidly weak when it affects fallen angels).

The biggest imbalance for necro is the ultimate spells which I always disable anyway.
Susannah586BC  [author] 4 Aug, 2018 @ 12:01pm 
I agree that necromancer might be the strongest class in the early game, but late game every class (with maytbe the exception of sorcerer and arch druid) is stronger. Due to ghouls having spirit and fire weaknes, necromancers are blown away by theocrats and dreadknoughts and outfought by the stronger spammable units of the warlord and rogue. Me and my mates most of the time only fight eacht other in the end game, therefore we concluded that the necromancer needed to be more viable in the late game.
Wonka Wonka 4 Aug, 2018 @ 11:16am 
Necromancer has reanimation and a lot of conversion. They aren't exactly meant to have strong units, just a lot of them. If anything they need a nerf especially in conjunction with halflings, who if you don't rush early on will later come back to make the game completely unenjoyable for you.

I wouldn't exactly be opposed to having stronger core units, though with weaker everything else. Or less of them. A mass of weak units can be nice and all, except in this game due to the way combat is designed (especially retailation) and the fact that you can only have 6 units in a party at one time it often doesn't lend itself to being a very succesful strategy. Lower tier units need utility to see much use in the late-game.
Adamsevs 11 Jun, 2018 @ 10:16am 
You should try to play as gobelin rogue against a necromancer
It will be fun, but just for one of you thought