Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Go to the mod's workshop folder - for me, this is Steam\steamapps\common\675010\1409022995, but the folders with numbers will probably be different for you. SpinTiresMod allows you to open the game's workshop folder directly.
In any event, find this mod, open the .zip file containing the mod data, navigate to \classes\trucks\j0vnv9rf.xml (this is the file defining the crane), and add Collisions="None" to line 100, after <Body.
That is, it changes FROM:
<Body Mass="400" ModelFrame="BoneRotationBase_cdt">
TO:
<Body Collisions="None" Mass="400" ModelFrame="BoneRotationBase_cdt">
This removes collision for the vertical crane pillar, the one that is attached to the frame of the truck, and prevents it from getting stuck against other parts of the truck, allowing it to rotate freely.