Cities: Skylines

Cities: Skylines

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Huge cargo station with 2 cargo bay
   
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4.817 MB
13 Jun, 2018 @ 2:11am
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Huge cargo station with 2 cargo bay

In 1 collection by Marcello
Marcello Redesign Office
6 items
Description
Do you have lot a cargo train? More than usual cargo terminals can handle? Are you tired by constant traffic jam cause by your terminal? Well here a possible solution.

I represent you a new cargo terminal with two actually working cargo bay on opposite site! This station based on
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=703597323&searchtext=double+track Bloody Penguin's work (thanks for him, sub it if you like that). It has two parts a building and a subbuilding. It's require lot of space, cost lot of money but if you use it wisely it can solve your traffic problems.


Advices (See connection map picture [pic 2] )

-Use one-way roads around the stations(Pic 3)
-Use one-way railroads (Pic 1)
- Separted platforms: for in- and outside connection
-Specified platfroms (pic 3): each plaftorm has only one industrial use: agro, ore, oil, goods (for commercial districts), forestry
-Specified train never use same railways. (Pic 4)
31 Comments
LynxOne ⁆₷ΛÐ_ȽϔȠχ⁅ 25 Jul, 2024 @ 10:05am 
can I use this as gateway?
Marcello  [author] 20 Jun, 2023 @ 1:34am 
Lord Sauron

Yes, subbuilding name is an original problem. It is basic issue when you use subbuildings like this. The game cannot understand that your building is a single/hole building. It thinks it is two.

The other problem "origin from the same root". Game thinks it is two building (and from some aspects it is true), so when you place it you activate the hole building. This mean the other half (without road connect) is generate garbage too.
Lord Sauron 19 Jun, 2023 @ 2:06pm 
Found another issue with it. Some trucks going to the cargo station (and apparently also originating from it) are having an owner like "building-title 123456789 deleted_data 0"
Lord Sauron 9 Jun, 2023 @ 3:39pm 
Works fine, although it's quite a challenge to have all railroads connected without causing train jams. One small bug though, as long as the upper part of the cargo bay is not active (due to missing rail roads), it keeps reporting a garbage problem; no garbage trucks are going there, even when roads are there.
Andy 6 Mar, 2023 @ 2:21am 
no color prop, building
Ilion 10 Dec, 2020 @ 6:45pm 
@anosmic años (2019/03/26)

It may be that your problem is that (like the original Double Track Cargo Station), the two sides of this asset can *accept* cargo only on the set of tracks closest to their roads, while both sets of tracks (for each side) can spawn trains.
varob227 5 Dec, 2020 @ 9:18am 
Trains were constantly backing up at my farming industry and factory zone terminals so I plopped this one half-way between the two. Problem solved. Thanks!
Anthony Greenall 27 Sep, 2020 @ 4:23am 
miksa223 it works for me
Marcello  [author] 17 Sep, 2020 @ 7:47am 
Hi!
Good question. Maybe it's time to play again this game and check it. I can't say it's a promise, but i will try.
miksa223 17 Sep, 2020 @ 12:43am 
Does this asset still work? I set it up, and cargo trucks enter with the goal of exporting. They drop off their load, but no trains spawn. I also linked the two center lines with other connections but trains refuse to travel on them. Is there something wrong with the tracks?