Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
IDK, I tested it on multiple mouse dpi settings, they all seem the same to me, however, for an armed assault pinnace if feels quite responsive now, ... still, doesn't 94 Reaction Control System blocks seem a bit silly?
Should a better RCS block be suggested to the developers?
The craft is also a bit more fragile though, ... trade offs I guess.
It doesn't matter where the RCS blocks go, but I'll test it out to see what does what plus the different dpi mouse settings.
I'm probably wrong as i'm still relatively new to the game, but it's just what i've noticed. Idk if you have the means to change your DPI to see what it's like with mine: But with default in-game sensitivty and 1600 DPI is where it's having trouble [atleast for me] just hovering and tryign to turn with the mouse.
Okay, I've increased the Pitch and Yaw to more than double, flew it around in Creative, seems to have more response, ... thanks to Ahzu for the feedback as this really does help one to improve their submissions.