ARK: Survival Evolved

ARK: Survival Evolved

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Cooldown Flag
   
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2.928 MB
16 Jun, 2018 @ 1:09pm
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Cooldown Flag

Description
Mod ID : 1413790425


Point of this mod
This way, the cooldown is official and actually protecting the tribe! Most of servers are using "cooldowns" after people get raided. But with this flag, they will be covered for the X amount of times that they are allowed to be. So, people can't break rules by pretending that they didn't know that "this tribe" was actually under protection.

What is the Cooldown Flag ?
The Cooldown flag is a structure that has to be spawned by an admin and set by the player on the top of their base. It require 1 Coin to be activated that also need to be spawned by an admin so people can't use it as they wish. Once activated, the flag will consume the coin and no matter what size is the forcefield it'll still be the amount of time specified on the coin so 24h/72h.. etc. If the player turn the Flag off, there will be no coming back, the coin will be consumed and they won't be able to turn it back on. Basically the flag will protect your base and your dinos by making a forcefield for a certain amount of time (Depend of your coin).

How do we spawn them ?

Inside your inventory
Flag : cheat giveitem "Blueprint'/Game/mods/Flag/Flag/PrimalItemStructure_CFlag1.PrimalItemStructure_CFlag1'" 1 0 0
6 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_6hs.PrimalItemResource_Coins_6hs'" 1 0 0
12 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_12h.PrimalItemResource_Coins_12h'" 1 0 0
24 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_24hs.PrimalItemResource_Coins_24hs'" 1 0 0
48 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_48hs.PrimalItemResource_Coins_48hs'" 1 0 0
72 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_72hs.PrimalItemResource_Coins_72hs'" 1 0 0

or

Remote Spawn inside someone else inventory
Flag : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Flag/PrimalItemStructure_CFlag1.PrimalItemStructure_CFlag1'" 1 1 0
6 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_6hs.PrimalItemResource_Coins_6hs'" 1 0 0
12 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_12h.PrimalItemResource_Coins_12h'" 1 0 0
24 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_24hs.PrimalItemResource_Coins_24hs'" 1 0 0
48 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_48hs.PrimalItemResource_Coins_48hs'" 1 0 0
72 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_72hs.PrimalItemResource_Coins_72hs'" 1 0 0

Alternative ways to spawn the items when you're not ingame
https://steamhost.cn/steamcommunity_com/app/346110/discussions/0/530646715637849031/
https://steamhost.cn/steamcommunity_com/app/346110/discussions/0/530646715639420791/

By using the RCON system you could spawn the Cooldown flag without having to go ingame. " To be honest, I have no idea if we can see the Player IDs here, it has to be tested "
Most of servers are using discord now, so if a player request a cooldown after being raided, they just have to give their ingame name "or their "Sample #" which is the player ID and that can be found inside the player inventory on the implant" so you can spawn the Flag and the coin inside their inventory and explain them how does it work in few lines,
like : " Put the "Cooldown Flag" on your base, insert the coin inside and turn it on, it'll make a forcefield around your base for the next 24 hours "

How do we find the <PlayerID> ?
InGame : showmyadminmanager
and I guess that you can find it as well on RCON which I never used.. so, I just suppose.

Alternative way to get the Player ID if we can't on RCON
When a player ask for a cooldown, ask them to look at their Sample # on their Specimen Implant. This is their player ID.

If you find any bugs please report them in the discussion as fast as possible so they can be fixed.
All the coins spoil after 2 hours. This way, people can't store them!
Popular Discussions View All (2)
0
27 Apr, 2019 @ 6:08am
SE Bugg
Jürgen Klopp
0
12 Jan, 2019 @ 8:35am
-[EU]ArkElite-[x200/AA/2.0/ALL DLC DINOS]-LowLag-SpeedPVP-Kits-Events
[DHC]=๖ۜSterbehilfe Fenris
29 Comments
Decco 2 Mar, 2021 @ 10:17pm 
@Ace Could you update the mod? Because all shield mods after the ARK update stopped working
Reptilian 29 Mar, 2019 @ 3:04pm 
I guess my question is what is the timer based off - because it doesnt seem to be based off real world time - is it based on the player that we gave the flag to ingame amount of time played. For example: I give flag + 24 hour coin to PLAYER 1. Is the flag active for 24 hours of gameplay (which could last 2 weeks if the player only plays for 1.5 hours each day? Or is it supposed to only last 24 hours real time regardless of how much time in game the player has played?
Reptilian 29 Mar, 2019 @ 2:43pm 
I have tested this and can confirm the shield does not deactivate after the timer should have passed. Tested all coins timers and all the shields remain active and require manual removal. Can you please investigate and implement a patch to fix if needed
Reptilian 27 Mar, 2019 @ 3:03am 
Hey just wanted to report a possible bug - one of my players was given a 48 hour coin, and he said the shield was still up past the 48 hour point. I have placed one down today to test to see if it is still in place - but hoping you could investigate or let me know if this has been reported before?
SlayerXtremeTV 13 Mar, 2019 @ 7:51pm 
@Sebby just wanted to let you know the Protection is breakable just so you know...if someone who is using this mod is on a dino overhaul modded server the Extinction modded Mek Sword attack can break the Shield Protection from this mod and make the Protection completely useless...is there any way to get the protection to be completely unbreakable or something...its been a while since this mod got an update so just wanted to see if you could look into that bug
Dars 29 Nov, 2018 @ 6:17am 
@Sebby, can you add more/different coins for a longer protection? We would like to have protection for max 1 week (168 hours)
Fox_Sebby  [author] 18 Nov, 2018 @ 7:36pm 
I know that you need a plugin for what you want but this is out my ladder, can't do anything about that :/
Dars 16 Nov, 2018 @ 9:30am 
Hi @Sebby thanks for your reply, what we want in our server that starters/beginners are protected for x time, and also would love to see that other players are aware of it so they cant mess with them. We as admin cant be always online so a automated thing would be ideal.
You got any idea how to get this to work?
Natsu 13 Nov, 2018 @ 4:33am 
Sebby can you dd more coins please ?
Fox_Sebby  [author] 12 Nov, 2018 @ 6:22pm 
@Decco , I had something like that but sometimes it was glitching when a player was leaving a tribe and joining another one so I removed that feature