Cities: Skylines

Cities: Skylines

122 ratings
Color & Material Test Charts
   
Award
Favorite
Favorited
Unfavorite
Assets: Prop
File Size
Posted
Updated
1.474 MB
17 Jun, 2018 @ 11:47am
26 Jan, 2019 @ 1:26pm
2 Change Notes ( view )

Subscribe to download
Color & Material Test Charts

In 1 collection by Ronyx69
Don't make your assets too bright.
4 items
Description
Color and material reference test chart props for asset creators.

The textures in the image slider are the actual textures used to import these charts.

You should always test your assets ingame in context with other well balanced assets, you can use the Realtime mod to replace textures ingame so you can test adjusted textures quickly. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1122189715

Some shaders may appear brighter or darker, for example the vehicle ship shader is darker than the prop default shader.

The conditions when deciding these color and material guidelines were:
Relight using the default and recommended settings in mod description
Relight Neutral LUT
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1209581656


Thanks to sebnichols, Badi_Dea, Armesto for testing and feedback.


Twitch[twitch.tv]
YouTube
Twitter
Simtropolis (Assets/Mods)[community.simtropolis.com]
Simtropolis (Tutorials/Scripts/Help)[community.simtropolis.com]

Asset Requests[docs.google.com]

My Discord[discord.gg]

Donate[paypal.me]


http://cslmodding.info
17 Comments
74091796519793665 3 Apr, 2021 @ 5:01pm 
Still useful. Thanks!
Amayasnep 21 Jun, 2019 @ 1:47am 
I'm not much of an asset creator but this certainly helps in balancing LUTs.
BonBonB 12 Jul, 2018 @ 7:06am 
Reviewed in What Map 373
https://youtu.be/LTJCNK4h4wI
チゼイ~ 21 Jun, 2018 @ 9:29am 
@Overlord meh, you are half correct. the game shipped with mod-ability and user asset creation in mind. If the game were not mod friendly then it would be garbage game.

you might be thinking, its just ingame vanila props things compared to advanced mods its look like utter shit. but the fact that the game launch with like 3000 workshop item already, from simple park and intersection to famous landmarks in like days, is the thing that hook me up. you cant made vast sandboxed game without crowdsourcing. there is limit on what developer can do
Overlord 19 Jun, 2018 @ 12:35am 
@Aturchomicz - well whole workshop saved this game. Game itself even with all DLC's is mediocre. Maybe even garbage game.
AturUwU 18 Jun, 2018 @ 5:30pm 
when colosall order released this game three years agot they never thought such a mod would come out for their game
Ronyx69  [author] 18 Jun, 2018 @ 6:57am 
@aubergine18 You mean something like this? https://cslmodding.info/scripts/
leftbehind 18 Jun, 2018 @ 6:32am 
Nice! Just looked at some of your other vids - I'm surprised there isn't a githib project to collate all those code snippets for mod tools...?
Ronyx69  [author] 18 Jun, 2018 @ 2:51am 
@aubergine18 I did recently make a tutorial about that exact thing. https://youtube.com/watch?v=48C__Aj4itk
Luckysocks 18 Jun, 2018 @ 2:28am 
This would make a pretty cool futuristic building actually.