Surviving Mars

Surviving Mars

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Research Exposure
   
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19 Jun, 2018 @ 3:32pm
9 Sep, 2021 @ 2:00am
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Research Exposure

In 1 collection by SkiRich
SkiRich's Mods
55 items
Description
Research Exposure
v1.8.1 Sept 9th, 2021

Picard Patch Compatible

Who goes into space not knowing what research you are going to be doing? No-One.

Features
  • New Game Rules
  • Discovers all tech and breakthroughs
  • Compatible with Outsourcing Booster
Research Exposure is a collection of game rules that give you full control of the tech in your research trees.
This mod does not grant you the tech. Instead it "Discovers" the tech for you, exposing it on the tree for you to research it.

You can control which tree you expose by clicking the corresponding game rule.
For example, just want all the breakthroughs, then click Expose Breakthroughs in the game rules.

All "Research Exposure" game rules are located at the end of the game rules and appear in the order of the tree.

Two special rules:
There is a rule that randomizes the Breakthrough Tree, otherwise the Breakthrough tree will always be the same order.
There is a rule that allows you to cap all the techs and breakthroughs at a maximum of 40000 research points after the 19th one in all trees.

This mod is future proof and modder proof.
Any new techs added to the tree in patches will be automatically included.
Any modder that builds breakthroughs or techs, if they "Install" them before the game map loads, then this mod will expose them on the tree.

This mod will expose all 56 Breakthroughs. (56 as of this writing)
It will expose all mystery techs not associated with an event in a mystery. Currently as of this writing three.
If you decide to play a mystery and click the Expose Mystery Tech game rule, all the tech for the mystery you are playing will be exposed.

If you play a sponsor or other mod that Grants you a tech, this mod will not change that.
These game rules are fully compatible with Chaos Theory game rule. Chaos Theory will scramble the order of all tech in the trees. This mod will expose the tech.

Since Davinci Outsourcing has been limited to 1000 research points maximum. This mod increases that by another 1000 points.

If you find this mod handy, please vote up.

Please check out some of my other work:
SkiRich's Mods Collection
Popular Discussions View All (1)
6
29 Apr, 2022 @ 11:35am
PINNED: Bug Reports
SkiRich
71 Comments
SkiRich  [author] 12 Oct, 2021 @ 9:34pm 
You have to create a new research item and replace it in the research tree.
984325317 12 Oct, 2021 @ 7:39pm 
Very good mod, I have been playing with your mod. But I have a question, why the highest research point of breakthrough is only 80,000. So I decided to modify it myself but there is no value of 80,000 in ResExInit.lua. Please forgive me for only a little programming foundation, what should I do if I want to change from 80,000 to 200,000? thanks
SkiRich  [author] 29 Mar, 2021 @ 2:07pm 
new game. you have to turn on the rules in game rules when your setting up your mission.
Dr. PoopFart™ 29 Mar, 2021 @ 11:43am 
hello SkiRich, love you stuff but im too dumb to get this working....does this only work with new game start or also with a save file? where or how do i activate this mod? its loaded, all my breakthroughs allready discovered and now? thx
SkiRich  [author] 20 Jul, 2020 @ 10:59am 
You found the mod here didnt you? Click Subscribe above.
acid_burn 20 Jul, 2020 @ 8:07am 
HI,
I bought this game yesterday (the whole package with every extention) and i cant seem to find this mod in the list? please help me :)
SkiRich  [author] 11 Mar, 2020 @ 10:55am 
Actually yes, but it would require you to code it.
Harstargri 11 Mar, 2020 @ 10:07am 
Is there a way to customize the order of Breakthroughs?
SkiRich  [author] 13 Feb, 2020 @ 12:22pm 
i chat with choggi all the time. let me see what we can do.
alphaprior 13 Feb, 2020 @ 6:49am 
I use only the cap research option which is very useful unfortunately it conflicts with Game Rules Breakthroughs from ChoGGi and cap is not working.
I already asked ChoGGi and he explained why this is happening is there a way to make both mods to work?
I don't want to expose all Breakthroughs.