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If you update it, I'll be glad to test again!
My workshop .
3) If you can, I would recommend making the button/stair action more visible at the end. Perhaps you could move the rooms to be side by side and have glass separate them? Just an idea. I sent some time trying to figure out what that button did, then some more time to realize it was dead end. I figure being able to see what it does might lead to less frustration (IMO).
4) This puzzle has lots of ways of getting stuck, however, I don't know how to fix these issues without breaking the puzzle itself. I wish I could be of more of use here.
Hope this helps! Also, I like the changes you have done so far.
https://steamhost.cn/steamcommunity_com/profiles/76561198000487094/myworkshopfiles/
1) I think you can remove the upper portable surfaces (that are not block by angled panel) in the 1st room you get to with a button. Basically make it so that the player has to place cube on button to get out. However, this may lead to player getting stuck. I don't know what to do about that.
2) I was able to bypass the laser part of the puzzle in the "main" room. (Yes-- even with the new update.) Here is how: make sure cube is on cube button in main room, once you get other cube to 1st part of main room-- open portal on wall (2nd level up) and ceiling, drop cube through portal, go to other side... continue with puzzle. I am not sure if this is really a big issue-- just another way of solving the puzzle.
(Comments to be continued on next post.)
Speed running is fun :D I'm definitely going to design all maps, where possible, to be speed-runnable once you've worked out all the steps. I always loved how every puzzle in portal was almost 2 puzzles in one - the solve, and then refining the solve for speed/efficiency (either less time or portals).
-Flinging into the end is no longer possible, as its a bit too easy to find.
-Should no longer be possible to drop the cube onto the button in the "main" room, potentially bypassing part of the puzzle.
-Increased lighting in some areas, as I've begun using some PeTI mods including the Style changer, which seems to have a side-effect of making everything a bit less bright. So I've added some additional light strips so that everything is clear.
-Button in the "main" room now visible through glass, which means you can now see what it connects to without walking back and forth between the fizzler.
I tried timing myself running the map, although I did a couple silly things at the end that slowed me down. Final time was 7:10, but I reckon that could be reduced significantly in a couple different ways.
So yeah, there's still a few little things here and there that help speed you up if you wanted to, but I guess I can't really leave in methods that bypass entire sections because people will inevitably find them without first solving the rest of the puzzle :P