Space Engineers

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T.N.F. Ship Ordnance 'Missile Rack IV' Mk.I
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
318.135 KB
20 Jun, 2018 @ 10:40am
1 Change Note ( view )

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T.N.F. Ship Ordnance 'Missile Rack IV' Mk.I

In 1 collection by Malmhrid
T.N.F. Ordnance Factory
12 items
Description
A rotor-attached missile which is guided by Whip's Optical Missile Guidance Script by Whiplash141, and made for the Super Raptor Light Assault Fighter.

Instructions:
1: Place the rotor onto your ship (you may need to temporary detach the missile).

2: If you are attaching several missiles to the same grid, be sure to rename the missiles (the one in this blueprint is called "Missile 1") on both the missiles' block names and "custom data" on the programmable blocks.

3: In order to guide the missiles, your ship will need a remote control block named "Shooter Reference". Place a camera on it to aim, and a projector block to make sights. An example is the aiming camera of the Super Raptor.

4: To fire, either activate the missile's timer block, or use Whip's Missile Launch Script. The missile's rotor name must then also be renamed.


General characteristics:
-Length: 3,5 m
-Width: 0,5 m
-Height: 0,5 m


Armaments:
-1x 500mm Guided Missile

Features:
-Designed for use on small grid ships.
-Has a warhead for increased damage to a target.


Known issues:
-None at the moment.

Acknowledgements:
-The missiles’ targeting system is controlled by Whip's Optical Missile Guidance Script by Whiplash141.