Stellaris

Stellaris

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Defence Exhaustion (2.1)
   
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1.123 KB
20 Jun, 2018 @ 1:54pm
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Defence Exhaustion (2.1)

Description
Losing Defense Armies causes War Exhaustion.

Saw whinging on forums. Threw mod together in 10 minutes.

Over-rides 00_defense_armies.txt so biological and synthetic defence (sorry, defense) armies give 0.5 WE when deaded, and robot and machine defence/defense (you choose) armies give 0.25 WE when deaded.
21 Comments
ludi1989 14 Apr, 2020 @ 11:27am 
@nguyenforthewin13 I will download the new one! Thanks a lot for the new mod!!!! You're the best!! :D
Nguyen 3 Sep, 2019 @ 3:40pm 
@ludi1989 Actually, nvm. I just realized this mod is not up-to-date. It doesn't have defensive armies as pop-spawnable, which means you're forced to manually build them. I released an updated version of this mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1853451606
Nguyen 3 Sep, 2019 @ 1:51am 
@ludi1989 I'm pretty sure this mod still works.
ludi1989 11 Jun, 2019 @ 3:12am 
Can you update it to the newest version of the game? :)
I love the concept of this mod but it no loger provides what it has been providing, that's a shame, because it is a really great mod! :)
Zag14 16 Sep, 2018 @ 1:39am 
rip
Toki 29 Aug, 2018 @ 12:06pm 
lmao deaded
Chiefyk 15 Aug, 2018 @ 8:22am 
Defence is the proper English spelling of the word.
Baron Khazadson 3 Aug, 2018 @ 4:45pm 
I can't believe a mod was required for this, but thanks for fixing the game.:thumb:
Zalseon 26 Jun, 2018 @ 12:03pm 
I...I didn't know I even wanted this fuck it i'll take it!
AlphaAsh  [author] 24 Jun, 2018 @ 6:55am 
Also one line of code, isolated like that, is not an event. It's a command. If you want war exhaustion when you remove an army with remove_army, you'd need an event.