RimWorld

RimWorld

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The Kids Aren't Alright
   
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21 Jun, 2018 @ 6:59pm
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The Kids Aren't Alright

Description
From a collection of crappy rimworlds, ten brilliant minds were chosen. They and their families would have the chance to move to Erasmus, one of the fabled glitterworlds, as part of one research company's unorthodox plan to import new ideas and perspectives. A buzz fills the air as ten scientists, eight spouses, and eleven children board the out-of-date transport ship for the last leg of the trip. As you lie down in the cryptosleep sarcophagi, the twinkling vision of a glitterworld cityscape fills your mind.

You awake to the sound of sirens and ripping metal, and the scream of rushing air. An arm, too small to be an adult's, flies past as several parents rush you and a few others near your age towards the escape pods. You're barely on board before the ship is torn apart, leaving the lot of you alone with the pod's meager supplies, supplemented only by a pistol and two knives that one enterprising parent thought to toss in before his untimely death.

With your parents and siblings gone can the five of you survive long enough to find or build a ship and make it to Erasmus on your own?

Your faction will be a New Arrivals.
Start with 5 people, chosen from 8.
Your people will be at most 19 years old.
Arrive in drop pods.
Player starting characters have a 75% chance to start with trait: Too smart
Player starting characters have a 50% chance to start with cryptosleep sickness.

Start with:
-Autopistol
-Steel knife x2
-Packaged survival meal x40
-Medicine x15
-Steel x250
-Steel slag chunk x8
-Component x24
-Plasteel x75