RimWorld

RimWorld

1,182 ratings
[FSF] Vanilla Bionics Expansion
6
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
992.318 KB
23 Jun, 2018 @ 2:51am
11 Jun @ 11:03am
83 Change Notes ( view )

Subscribe to download
[FSF] Vanilla Bionics Expansion

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
24 items
Description
Description

This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game. Everything is balanced around vanilla stats, costs, skills and time. Each prosthetic/bionic/archotech changes the body parts efficiency and nothing more. Every part affects only what they are supposed to so there are no weird or whacky bonuses.

The following prosthetics/bionics/archotechs have been added.

Artificial Bone, Artificial Nose, Prosthetic Eye, Prosthetic Hand, Prosthetic Spine, Prosthetic Lung, Prosthetic Kidney, Prosthetic Liver, Prosthetic Stomach, Bionic Lung, Bionic Kidney, Bionic Liver, Bionic Power Arm, Archotech Ear, Archotech Jaw, Archotech Spine, Archotech Heart, Archotech Lung, Archotech Kidney, Archotech Liver, Archotech Stomach.

Royalty Specific (Loaded if you own Royalty)

Drill Arm, Field Arm, both arm types plus the Power Arm will require the research Specialized Limbs.

The artificial part is merely a replacement and offers no advantage over a natural one. The prosthetics and bionics fill out parts omitted from the base game. Prosthetics give 80% part efficiency, bionics give 125% part efficiency and most archotech give 150% efficiency, all of them are comparable to items in the base game. The power arm I added to make the power claw viable for people who no longer have a shoulder.

Ordinarily a power claw can only be attached to a hand, if the shoulder is removed or lost it can no longer be installed. The power arm is a bionic arm with a power claw attached. It is as efficient as a bionic arm (125% efficiency) that deals the same damage as a power claw. It is made using a bionic arm, a power claw and some advanced components.

All Archotech items can only be obtained from quest rewards or from traders.

Mod Settings

The mod settings require XML Extensions and can be found alongside others in the mod setting section. All mod settings are off by default.

Compatibility

If the Royalty DLC is found Royalty specific changes will be done.

This mod will likely run with other bionics mods like EPOE or Rah's Bionics but it is not recommended. Running multiple large bionics mods will result in duplicate body parts with differing stats. My mods are designed to be run on their own or in conjunction with bionics mods that simply add additional implants.

I've added support for Elite Bionics Framework. If the mod is loaded alongside my own bionic parts will be given a HP bonus. It is however not required and is simply an optional addition.

Vanilla Skills Expanded

If Vanilla Skills Expanded is loaded alongside my own mod the Bionics expertise will be added. This allows all bionics and bionics related items to be crafted faster.

Recommended Mods

Prosthetic No Missing Body Parts
This mod changes how the game checks for hands and feet making it possible to wear items such as gloves, boots and rings on bionic limbs. Check your mod settings for it to ensure all possible bionics are enabled.

Elite Bionics Framework
THIS MOD IS NOT REQUIRED
This mod can be run alongside my own mod. If my mod finds it enabled a HP bonus will be added to bionic parts. To my knowledge and from my brief testing it can be installed and uninstalled without issue.

Xenobionic Patcher
While A Dog Said is the popular choice for animal bionics. Xenobionic Patcher makes bionics a one size fits all. You can install normal human bionics on your animals without crafting, finding or buying separate bionics.

Bionic Icons
Modifies the icons for bionic boxes so you can tell what they contain without clicking on them.

Languages/Translation

Chinese Simplified Translation provided by homet4

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]
The Bionics Table texture was put together by FrozenSnowFox by gluing together Rimworld textures.

Link to Non-Steam downloads for my mods.
Github[github.com]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (2)
17
2 Jun, 2024 @ 3:24pm
PINNED: Bug Reports
FrozenSnowFox
539 Comments
FrozenSnowFox  [author] 19 Aug @ 11:06pm 
@the pies belong to me
I didn't add a prosthetic jaw because the denture already provides 80% efficiency which is exactly what the prosthetic jaw should have if properly balanced around the vanilla numbers. Check your medical area is clean, well lit, has a good bed, your doctor has good manipulation and they aren't high on drugs. If all of that is fine you might be lucking out and hitting the 2% chance to fail operations.
the pies belong to me 19 Aug @ 11:02pm 
and my mechanator with like 12 medical skill has ffailed to add a denture like 2 times
the pies belong to me 19 Aug @ 11:01pm 
bro we need a proshetic jaw my colonist has one foot in the grave because his jaw got punched clean off by my mechanator and it takes him 2 in game hours to eat
Zilarrezko 19 Aug @ 8:25am 
@FrozenSnowFox I got everything at the right version and then it happened again but with one of the MUS furniture mods so it was just Steam being poor as you say. Also thanks for all your work on the mods, I dont use all of them but the ones I do tend to have permanent place in my list :)
FrozenSnowFox  [author] 17 Aug @ 2:11pm 
@Zilarrezko
That's due to a steam issue which has been ongoing for a while now causing it to download old mod files for some people. Sometimes it fixes itself after a while. However if it doesn't and you can't manage to get it to download properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.
Zilarrezko 17 Aug @ 12:21pm 
I think there might be a problem with some of your mods. I tried to download this one and it downloaded the 1.5 version. After unsubscribing and then resubscribing it wouldn't download at all. Then after clearing cache and validating files etc it redownloaded all of my mods and this one finally came back as the 1.6 version but your tweaks mod had downgraded itself to 1.5 instead. Which I'd had happen last week when that one updated and I've not had this trouble with any of the other mods im using.
FrozenSnowFox  [author] 13 Aug @ 8:59pm 
@eighmy_lupin
Yes, I made the decision to have them craftable at the bionics bench.
eighmy_lupin 13 Aug @ 7:49pm 
Are components suppse to be on the bionic workbench?
FrozenSnowFox  [author] 10 Aug @ 2:19pm 
@NeinDao
That simply means it doesn't add random modifiers to bionics like movement speed or blood filtration. It sticks to the vanilla formula where they don't provide any special enhancements beyond efficiency unless they're a specialised bionic.
NeinDao 10 Aug @ 2:16pm 
oh sorry, i got confused by the part where you said that you only wanted bionics to "changes the body parts efficiency and nothing more" i thought you had removed some kind of extra feature from bionics