Kerbal Space Program

Kerbal Space Program

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SubTower And SubRover
   
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Craft
Craft Type: Base
File Size
Posted
341.016 KB
23 Jun, 2018 @ 9:19am
1 Change Note ( view )

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SubTower And SubRover

Description
This is an airdropped SubMer-chine. It comes with an internally stored rover, which can generate it’s own power! The upper two bay doors are to control buoyancy. To sink, open ‘em up, to float, close 'em. The bottom bay holds the SubRove™ which can rove around on it’s own to explore the area.
To Use:
1: Air drop it
a: I don’t know how, thats your problem

2: Deploy drogue chutes

3: Deploy main chutes
a: This craft is somewhat heavy, so you might want to deploy the chutes early, as it takes some time to decelerate
b: Do things slowly so as to not break the wheels on the SubRover™

4: Splash down

5: Decouple chute module

6: Open Buoyancy Bays (AG 0)

7: Fall to the sea surface
a: you might bounce off the floor, if you do, that’s okay. Just proceed to the next step

8: Once you have hit the ground, open the Rover Bay (Even if you bounced off)
a: This should make you stay on the sea floor
b: If it doesn’t, you did something wrong

9: Undock the SubRover™
a: Switch to the rover using the [ and ] keys (you may accidentally switch to the chute module, but just keep cycling the active vessel until you get to the rover)

10: Right click the Probodobodyne QBE and select 'Control From Here’

11: Go forth and conquer!

For more information, details, and images of this craft, go to https://kerbalx.com/imll1/SubTower-And-SubRover
More of my craft can be found at https://kerbalx.com/imll1/craft
1 Comments
PSYCHIC HIVEMIND CYCLIST DEATH 1 Feb, 2019 @ 7:36pm 
the rover can't stop pitching back when I drive it