Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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A Tangled Web Part 1 and 2
   
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32.188 MB
26 Jun, 2018 @ 8:49am
27 Jun, 2018 @ 12:03am
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A Tangled Web Part 1 and 2

Description
Author Bruce Laplante
Category module multiplayer
Setting The module is set in the world of Vayne, a campaign setting of Bruce's creation. It primarily takes place in and around the town of Invermere, a border town of the civilized provinces and the first line of defense against the hostile forest tribes beyond its northern borders.
Gameplay Length Depending upon the degree to which the player(s) converses with each NPC, explores each area, and accepts each side quest, players can expect to spend 20 to 30 hours playing the module to its completion.
Number Players The module enforces no limit to the number of players beyond that of the inherent limit of the game itself. However, I would expect a decrease in gameplay satisfaction beyond 4 to 6 players.
Language English
Level Range 1st - 3rd. New level 1 characters are encouraged, and can expect to reach level 7 or 8 by module end.
Races Any
Tricks & Traps Medium
Roleplay Medium
Hack & Slash Medium
Classes Any. The module is best experienced with new first level characters, and as such, arcane spellcasters may want to select a strong melee familiar. Note that the going may be a bit rough at first with non-fighter-type characters. For those wishing to minimize the frustration of potential difficulties at early levels, there is no shame in starting weaker classes at level 2 or even 3. :-)
Scope Part of Series
DMNeeded No DM Required
Single or Multiplayer Single Player or Multiplayer
Max Character Level 03
Max # Players 06
Min # Players 01
Min Character Level 01
Content Rating Teen
Alignments None restricted, but evil characters will be disappointed in the lack of malicious options.
Gameplay Hours 25
Description
This is the Final Release version of "A Tangled Web - Part 1".



This particular version (1.10) adds a few more mechanisms to enhance the survivability of players while adventuring in the Broad Skull Stronghold. The most significant additions are a small number of placeables that have the ability to restore health and spells to a PC without requiring rest. See the release notes included with the module download for details.



The module requires both expansions and game patch 1.68 to play.



Module Description:



The town of Invermere has seen its share of tough times. Being a border town at the northern reaches of the civilized region of Vander, Invermere has been plagued by attack from goblinoid tribes since the human incursion into these untamed lands centuries ago. A surprisingly resilient peace pact has kept the hostilities under control for several years, thus allowing the region a period of prosperity and growth. But with the recent slaying of an Invermere Town Councilman by hobgoblins and a resurgence of violence from the tribes, it would appear that the treaty has collapsed. Desperate to keep Invermere from lapsing back into the days of fear and lagging resources, the Council has put out the call for heroes to aid the beleaguered town in their efforts to end the tribal attacks and to understand why they are happening at all. But what happens when the truth about the dissolved treaty is more dangerous than the renewed attacks themselves?



"A Tangled Web" is a story of intrigue, action, and deceit, where a tapestry of ruin can be woven from but a few threads of deception. "Oh, what tangled webs we weave when we practice to deceive."
Title A Tangled Web - Part 2 (v.1.3)
Author Bruce Laplante
Category module multiplayer
Setting The module is set in the world of Vayne, a campaign setting of my own creation. It primarily takes place in and around the town of Invermere, a border town of the civilized provinces and the first line of defense against the hostile forest tribes beyond its northern borders.
Gameplay Length Depending upon the degree to which the player(s) converses with each NPC, explores each area, and accepts each side quest, players can expect to spend 8 to 12 hours playing the module to its completion.
Number Players The module enforces no limit to the number of players beyond that of the inherent limit of the game itself. However, I would expect a decrease in gameplay satisfaction beyond 4 players.
Language English
Level Range 6th – 9th. Players can expect to gain one to two levels by module end.
Races Any
Tricks & Traps Light
Roleplay Light
Hack & Slash Medium
Classes Any
Scope Part of Series
DMNeeded No DM Required
Single or Multiplayer Single Player or Multiplayer
Max Character Level 09
Max # Players 04
Min # Players 01
Min Character Level 06
Content Rating Teen
Alignments None restricted, but evil characters will be disappointed in the lack of malicious options.
Gameplay Hours 10
Description
Hailed as the most successful mercenary ever to aid Invermere, you can't help but to answer the beleaguered border town's call for help yet again. Fresh off of your successful recovery of the mysterious artifact known as the Talisman of Portals, the Town Council of Invermere has requested that you join up with an expeditionary unit of the town's Militia encamped on the northern outskirts of the stockaded city. It is said that the unit is facing frequent attack from the goblinoid tribes in the Southern Akerly Wood and is in danger of losing too much manpower and resources to continue to keep the enemy at bay. You are to bring a fresh sword and a renewed hope to the weary Militiamen as you seek to root out the problem at its source.



But not so fast. Your appointment with Lieutenant Westwind at the Militia encampment will have to be put on hold, for there is a more pressing problem that has the potential to undermine everything that has been keeping Invermere safe. Can you solve the mystery in time to avert a crisis that threatens to leave Invermere more vulnerable than ever before?



The second part of the "A Tangled Web" trilogy will bring answers to questions, raise new questions, and tie up some loose ends all while further tangling the web. So, as you prepare to return to the tribulations of Invermere, ask yourself this: will the light lead you out of the darkness, or will it lure you to the center of the web?
12 Comments
noncynic 18 Jun @ 6:27am 
Never mind, found answer in journal.
noncynic 16 Jun @ 7:10pm 
Once I find the dead child in the barn in part 1, I'm supposed to inform his mother, but have no clue given as to where to find her?
Opus 29 Jun, 2021 @ 9:25pm 
I really would like a walk through:(
I've been playing this module and now I'm at a point where I'm completely at a loss as to how to go any further. I've spent the last few hours talking to every single npc again, and visiting everywhere I'd been again - including walking over every part of each map in case there is another hidden section. I'm obviously missing something, and whatever it is has the power to stop this module in it's tracks from progressing any further.
wulfgarr 2 Apr, 2021 @ 10:42pm 
Module is not showing up after download.
hickey6k 21 Nov, 2018 @ 2:49am 
crap oh well (nothing personal i like complete stories but i got to say this sure is a good game to play d&d thinks swat cat ( couldnt resist im glad vrv has that show up # 90s kid))
Zehn  [author] 20 Nov, 2018 @ 5:02pm 
@hickey6k i don't believe so
hickey6k 20 Nov, 2018 @ 5:01pm 
.... was part three ever made (just out of curiosity i only got this game a month ago and i just now figure out how to download custom modules (basically the campaign modules not the roleplaying server modules)
Wandering Gypsy 27 Jun, 2018 @ 11:38am 
And you know, Bruce Laplante's e-mail too.

You striked out your own only. :P
Zehn  [author] 27 Jun, 2018 @ 7:36am 
yeah
Wandering Gypsy 27 Jun, 2018 @ 6:44am 
You might want to strike out those e-mails in the screenshot :)