Arma 3
261 ratings
The East Wind: Escalation [RHS/BAF]
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer, Persistent
Scenario Type: Infantry, Vehicles
Scenario Map: Altis, Stratis
Tags: Tag Review
File Size
Posted
Updated
23.367 MB
26 Jun, 2018 @ 10:58pm
3 Jul, 2018 @ 10:04am
6 Change Notes ( view )

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The East Wind: Escalation [RHS/BAF]

Description
After weeks of work, I'm proud to finally present

The East Wind: Escalation

in a releasable state. EWE is the RHS-inspired adaptation of BIS "The East Wind"-Campaign.
Nearly all assets have been exchanged and most scripts have been altered in some way or another.
EWE also features a custom made FIA-faction, made with assets from both RHS and BAF.

I tried to keep it as vanilla as possible, but you obviously require all RHS factions, as well as BAF Weapons and Equipment by 3CB and CBA.
In addition to that, I strongly recommend you the following mods, that'll greatly enhance your gameplay experience:

DynaSound 2
Enhanced Soundscape
Blastcore Edited (Standalone Version)

Be advised that, just like the original campaign, EWE is not compatible with ACE/AGM, due to systems conflicting with the mission scripting. However, there are ways to get around that.
Don't recommend that though if you don't know what you're doing, and if you know what you're doing, you don't need me to tell you how to.

Despite the numerous hours i spent with this project, it is far from being perfect. Consider this release v.0.9.
Some bugs are still present and some of the later missions have to be playtested/bugfixed yet. All major work is done though and i'll be releasing a couple of hotfixes in the next few days to tackle the remaining issues.

Known Issues:

Format: <Mission Name (Missionfile) - Issue - Status - Workaround - Bug present in vanilla campaign?>

Resurgent West (C_in2): APC stops moving shortly after boarding - prbly. fixed - load last save - Yes
Resurgent West (C_in2): Unable to finish last task due to stuck enemy tank - prbly. fixed - load last save - Yes
Moral Fiber (C_M02): Convoy stuck in several points - WIP - load last save - unknown


I always appreciate help, and since this is a one-man project, i can need a lot of it. If you find a bug and want to help, try to figure out how to fix it and tell me. Fresh ideas are never a bad thing.

This campaign emerged from a small-time project to a full time venture during my holidays and i never thought i would actually be able to pull this off. I learned a lot about Scripting and C++, and i came to really appreciate the work and creativity that BIS has put into this. Credits and special thanks also go to:
The RHS Team for their great mod
3CB for their beautiful uniforms
Many people in the BI-Forums, who write wiki-stuff, answer questions and provide great information in general.
Popular Discussions View All (2)
69
27 Aug, 2023 @ 4:35pm
Report Bugs Here
HarambesFistVictim
0
15 Feb @ 9:42am
Moral Fiber mission
MyNameIsJeff
152 Comments
HeadShot 6 Apr @ 12:24pm 
It's trash.. This guy not even bothered to think why somethings in the original campaign are that way.. Like: Why they made your commander impossible to die at the first mission? Cuz if he does, mission cannot continue. You just stay there, with no possibility to continue. And he always die, cuz there are many enemies.. In the original campaign, we see him taking a lot of rounds, but not dying. This guy not even though of that. BTW why couldn't he giver an ordinary M4A1 carryhandle? WTF is that iron sight? You can't see sh$t.. Lazy work, do not download it
ESKEHL 19 Mar @ 12:33pm 
I´m interested in trying modding this. It will be my first atempt on modding (ever) though. But I would like to replace the AAF and CSAT with the actual versions of them in the 3CB Factions mod. Is that as easy as just replacing the infantry and vehicles in the PBO file with the 3CB ones?
BJP224 21 Feb @ 1:42pm 
Does this work still?
Fledermaus 11 Nov, 2024 @ 2:18pm 
I noticed while playing Drawdown that the AAF is using Chernarus Defense Forces Mi-8s.. Is that the only option you had? I only ask because, I know that Star/roundel, but it can pass for AAF due to the color of the roundel. I assume thats what you're going for?

Other than that curiosity, so far really enjoying it!
ESKEHL 9 Sep, 2024 @ 1:38am 
Its to bad i found this now, because its what I have been looking for. Its GREAT! If some know how to mod (I don't, I am just a frequent user of mods) it would be cool if they mod in the 3CB Factions mod and use their take on AAF and CSAT factions. Right now it's obvious that the modder has used RHSUSAF for Nato, RHSSAF for the AAF and RHSAFRF for CSAT.
ESKEHL 9 Sep, 2024 @ 1:33am 
@random scav: If you are using LAMBS or other AI mods it will case the mission to fail. Same thing happens if you use those mods in vanilla campaign
Lucia 30 Jul, 2024 @ 8:45pm 
instantly fails on common enemy when stavrou tells you to stop truck when going to help miller
A. Scott 27 Aug, 2023 @ 4:34pm 
yea i got to maxwell and then it wont load the mission
Kikkimaru 16 Sep, 2022 @ 11:12am 
This is mod has not been updated and maintained since 2018. As of the latest Arma3 update, this mod no longer functions properly. There are a lot of bugs due to incompatibility with the latest Arma3. It will create memory leak and crash your pc. Like many other people, I really like real world equipment than futuristic weapons in the original game. I really wish the creator of this mod can update it and make it compatible to the latest Arma3.
calculuswhiz 26 Jul, 2022 @ 7:42pm 
Cool re-do of the East Wind campaign. It's a little broken in some places though (convoys don't like to move sometimes when time-accel is on, and the last canon mission is instantly killing the reporter)
The weapons and ammo box supplies don't seem to match up a lot of the time either, so if I want to try a new gun in the Adapt story, sometimes there's just no ammo anywhere. I also wish that there some descriptions on the items that were added (flash suppressors and all the grenades for example.)
Despite all of this, I really enjoyed playing through this and I think some of the missions were more fun than the original. I like that running over everyone with an MRAP is no longer possible because the glass is weaker, so it forced me to get better at the game.