Game Dev Tycoon

Game Dev Tycoon

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Soundtrack Researchs Mod !
   
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15.997 KB
27 Jun, 2018 @ 9:14am
29 Jun, 2020 @ 1:34am
3 Change Notes ( view )

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Soundtrack Researchs Mod !

Description
This is a little mod that adds to Game Dev Tycoon, 21 music related searches. Allowing you to choose the music style of the soundtracks of your games, the composer of your musics and hire a real orchestra!

Version 1.0.0 :
Engine researchs :
-Student composer
-Little know composer
-Know composer
-Classical music
-Electro music
-Heavy Metal
-Blues
-Jazz
-Ambient
-Hip-Hop
-8BIT music
-16BIT music
-Traditional music
-Disco music
R/D research :
-Hire a famous orchestra

Version 1.1.0 : New musical genres added :
-Lofi
-SynthWave
-VaporWave
-ChipTune
-Funk
-EuroBeat

Version 2.0.0 :
-Addition of the R/D research "CD Soundtrack with all the music from our games"
-Addition of the random event : "Trophy for the best video game soundtrack of the year"
-Appearance of the musical genres throughout the game.
17 Comments
miku567 30 Aug, 2024 @ 2:34am 
I am getting this error:
Error: ENOENT, no such file or directory '/home/jonaszp/.steam/debian-installation/steamapps/common/Game Dev Tycoon/temp/200953270_SoundtrackMod/SoundtrackMod/images/notifications/troph�.png'

Enabled Mods:

Game Dev Tycoon Mod API by support@greenheartgames.com
UltimateLib by Francesco Abbattista and Chad Keating
Ultra-Marketing Mod by Kemro
Learn By Doing by Boom Blockhead
Steam Deck by Mophead
HintMod by pandavova
Information and Statistics Module by Francesco Abbattista
NewKFConsoleMOD by HR11
BatchTrainer by Endymion
GameSpeedChanger by Endymion
No MMO Maintenance Cost by King Iron Peanut
CheatMod v1.1.7 by SwitchLove
Contractor Mod by austenke
TAG Mod by Bellwood Studios
Soundtrack Researchs Mod ! by Kemro
Game Version: 1.7.1

Platform: Linux

Distribution: Steam
Fusrosandvich 29 Jun, 2020 @ 8:51pm 
Suggestions

For the soundtrack trophy to only be possible to obtain after unlocking the ability to hire employees, and the reward for this i think should be 10k fans. This wouldn't break the pacing of the game, since medium games require 250k you'll still need to produce at least two or three major successes. But it will give the player a nice bonus to income and help push them along to their new objective, and be a significant enough boost that the player would remember it any time they looked at their fan total.

For the new R&D item, "Soundtrack with all our game's music", it could be a continual income source like the GRID research item. Grid provides around 250k, so for the soundtrack I would suggest around 100k at the same rate.
Fusrosandvich 29 Jun, 2020 @ 8:50pm 
Ah, thank you for testing my changes! I've opened up both an old and new game, and have some things to report:

The best soundtrack trophy event is bugged and activates immediately upon loading a game, even a new one where you haven't released any games yet.

The "Known composer" research has a typo and is written as "Know composer".
Kemro  [author] 29 Jun, 2020 @ 1:53am 
There, I've done the update and I've taken into account most of the things you've written, including delaying the appearance of musical genres. :D
Fusrosandvich 28 Jun, 2020 @ 6:49pm 
The second sound level gives Heavy Metal, and if you feel like implementing it, an early version of the Soundtrack research, "midi soundtrack", as a homage to the general time Doom came out in real life.

Continuing this type of mindset would be the best way to give the player genres that they can use that feel impactful. 16bit around the time the SNES comes out, for example.

Finally, I suggest lowering the cost of the Little-known composer to 50 RP, the Known Composer to 100.

Furthermore, try tying the unlock of each to when you get office upgrades. In the first upgrade, the office, you unlock Traditional as a genre, and Little Known Composer, and in the 2nd upgrade, the complex, I'd suggest granting Ambient as a genre, and Known Composer.

Best of luck in your future endeavors! (part 2/2)
Fusrosandvich 28 Jun, 2020 @ 6:45pm 
Sorry it took so long to get back here, my computer detonated and life matters took over so I sort of forgot about Game Dev Tycoon in general. Now that quarantine is a thing, i figured it'd be good to come back to this and fulfill my promise of giving feedback.

In case you are still interested in updating this, i have some suggestions now after all this time.

This mod pack is very useful as a first-engine way to boost your sound's stat, and that's good. Early game the best you get is mono usually, so this pack helps remedy that. However, you have far too many options at the start which makes it feel daunting, and the individual options dont have as much impact.

To remedy this, I think you should focus on delaying when you get each of the genres of music.

My suggestion, so you can brainstorm where other genres could go, is to start the player with student composer and 8bit. (part 1/2)
Kokorocodon 30 Jun, 2019 @ 8:29pm 
I never knew i needed this in my life
ViviSected 7 Feb, 2019 @ 9:01am 
I don't understand what you get out of this other than having to dump all of your dev time into sound to get anything remotely good.
puddlewidth 10 Jan, 2019 @ 2:58pm 
This is great, now i can make my own imaginary DooM!
Jeb Bush 21 Dec, 2018 @ 3:34am 
Now THIS is epic.