Stellaris

Stellaris

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Fatal Foundations Story Pack [2.1]
   
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29 Jun, 2018 @ 6:45pm
27 Nov, 2018 @ 6:13am
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Fatal Foundations Story Pack [2.1]

Description
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we solve that which we cannot comprehend?

This is the 2.1 version of the game. The 2.2-compatible one can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1607524900

Features:
-New Mid-game Crisis: Overgrowth
-New Event Chains
-New Anomalies
-New L-Gate Outcome [Distant Stars Required]
-New Quests

Compatibility:
No DLC's are mandatory, but some events will not fire without them.
No vanilla files overwritten.
Not expressly tested with any other mods, so if any conflicts arise, let me know.

"This i- -bzzzzzt- -sident Hampden of the United Nations of Earth. Our empi- -bzzzzzzzzzt- -tects. I re- -bzzt- -t, do not trust them. This is no- -bzzzzt- -world. They do not understand. I am so terribly, terribly sorry. I have failed us all. To whosoever hears this: Ma- -bzzzzt- -cle be the worst of them all.
Repeat Transmission.
This is Preside- -bzzzzzzzzzzt- -ations of Earth..."
124 Comments
Zeta Syanthis 7 Jan, 2019 @ 2:26am 
Also, any chance this is on github or somewhere else? I'd love to help maintain, but keeping version history would be nice.
Zeta Syanthis 7 Jan, 2019 @ 2:16am 
Thank you for mod, and for leaving the 2.1 version online! <3<3<3<3
TFL  [author] 29 Dec, 2018 @ 7:11pm 
forerunner398 17 Dec, 2018 @ 3:23am 
Looking forward to this being updated!
Kami 7 Dec, 2018 @ 9:29am 
Can't wait for update :D
TFL  [author] 5 Dec, 2018 @ 4:42am 
Well, it's finally that time everyone. With 2.2 and Megacorp dropping tomorrow, everyone's mods are, to put it nicely, royally screwed. But not to fear! Fatal Foundations will bern updated to 2.2 Soon(tm). I will do one more short bug pass and push one or two missing events before i retire this item and keep it as the 2.1 compatible version. Expect FF 2.2 at some point in the future. Once more unto the stars, my friends...
Extinction 27 Nov, 2018 @ 3:28am 
I figured out the problem.

option = {
name = "Try to turn it on."
enable_special_project = {
name = fatalf_wormhole_generator_project
owner = owner
location = owner.capital_scope
}
hidden_effect = {
solar_system = {save_event_target_as = wormhole_generator_system}
}
}

option = {
name = "Leave it running as-is."
from.orbital_deposit_tile = {
add_deposit = d_enormous1_physics_deposit
}
}
}


has to be:

option = {
name = "Try to turn it on."
hidden_effect = {
solar_system = {save_event_target_as = wormhole_generator_system}
}
enable_special_project = {
name = fatalf_wormhole_generator_project
owner = owner
location = owner.capital_scope
}

}

the wormhole has to be saved in a target before the special project gets enabled
TFL  [author] 26 Nov, 2018 @ 5:36pm 
Oof. Thanks. I'll take a look
Extinction 26 Nov, 2018 @ 8:19am 
there is an error in the wormhole event:

[effect_impl.cpp:231]: Script Error: Invalid context switch[event_target:wormhole_generator_system], file: events/fatalf_anomalies.txt line: 335, Scope:

type=planet
id=2
random={ 0 2239371305 }
from={
type=planet
id=2
random={ 1 2824435197 }
from={
type=ship
id=1
random={ 1 2057738104 }
from={
type=planet
id=2088
random={ 0 1337222111 }
}
}
}

trying to fix it myself now
Solar™ 1 Nov, 2018 @ 3:53pm 
Would be nice if you make a discussion were you explain each event in a little more detail, but looks interesting so far