Divinity: Original Sin 2

Divinity: Original Sin 2

56 ratings
Arrrgh! Just let me build you!
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
10.680 MB
1 Jul, 2018 @ 8:44pm
7 Jul, 2018 @ 9:16pm
4 Change Notes ( view )

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Arrrgh! Just let me build you!

Description
This mod allows for the customisation of companion builds upon their first joining the party.

"Sebille, is there a good reason why you have a point in Sneaking?"
"Ifan, did you seriously take Arrow Recovery?"
"Red Prince! What the hell are you doing with so many points in constitution?!?"
"ARRRRGH!"
"JUST LET ME BUILD YOU!"

Your team-building woes are finally over with this mod. Once a companion joins your party, their points (attribute, ability, civil and talent) are all immediately refunded for your spending pleasure, and their skills are also unlearned. Then, you gain all four starter level skills corresponding to the abilities you put points into first.

For example:

Upon putting a point into Hydrosophist and then Pyrokinetic, your companion will learn all four starter level skills for both, allowing you to customise their build as you please.

Also, if you lament the fact that you have to take Fane to have an undead companion, Font of Undeath has you covered. With it, you can turn any character undead.

Known Issues
  • Using this mod and recruiting an Act 2 companion will result in them not knowing any skills and only learning Act 1 skills. Furthermore, they already have points assigned - though you can reassign them at that stage via the respec mirror. I may do something about this later.
  • While using this mod, non-modded class presets come with points unassigned by default at character creation. This is a necessary evil to prevent other issues. Fortunately, it's only a minor inconvenience and does not affect gameplay or balance in the least, as players are able to simply assign their now-defaultly unspent points.
Anticipated Questions

Isn't this horribly unbalanced?

Probably a bit. But who cares? So was being forced to use gimped builds and fork over money in Fort Poverty just to play a character the way you want.

Why would I use this mod when Fort Joy Respec is a thing?

Not to toot my own horn, but unlike Just Let Me Build You, Fort Joy Respec does not allow you to choose your companion's starting skillset. I would still recommend using that mod if you want to make adjustments before leaving Act 1, however!

This mod is broken and it doesn't--

Hold it. Please:
  • Test it without other mods (or at least tell me specifically what other mods you were using)
  • Be specific about what you were doing when the issue occurred - who you recruited, what you put points into, etc.
Thank you for your help.
41 Comments
King DaMuncha 20 Jan, 2020 @ 5:10pm 
I want to make a party of skeletons
King DaMuncha 20 Jan, 2020 @ 5:05pm 
Can you change race?
You_Cant_Beat_K 4 Jan, 2020 @ 8:40pm 
This is pretty useless since it doesn't work with the mercenaries.
Widoe 3 Jan, 2020 @ 12:16pm 
You had me at "fort poverty"!
子不是字 7 Sep, 2018 @ 3:40pm 
yes, but people are idiots and is asking him for DE update anyways. (being scarcastic)
.VM8RA 7 Sep, 2018 @ 2:17pm 
does this work with DE?
Kalavinka  [author] 3 Sep, 2018 @ 1:47am 
I agree fully! Companion prebuilds are an absolute joke.

I am busy these days but this mod is one of my priorities.
Noxturne 3 Sep, 2018 @ 12:31am 
Would love to have this for definitive edition. Hate my companions have abilities they are never going to use or can't use after doing a respec. This would help solve the skill list clutter ^^
PeekingPanda3 1 Sep, 2018 @ 3:05am 
Update to definitive edition!
Kalavinka  [author] 8 Aug, 2018 @ 4:25pm 
Hmmm, it would be possible, although my current focus is on maintaining Attribute Insanity. I'll keep your idea in mind!