Portal 2

Portal 2

114 ratings
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36.458 MB
3 Jul, 2018 @ 6:47am
11 Aug, 2018 @ 2:32am
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In 1 collection by Mikeastro
Mikeastro's Logic Maps
78 items
Description
This map features custom music that I composed myself.
Since this was more of a test run to see if I could get it to work (and I think it works now!), it might not be very ''portal music like'' yet, but I hope it is not too annoying to put up with while solving the puzzle.
If anyone is interested in more custom music, I would be more than happy to go through the effort to compose a track that better fits the portal style (or not, depends on demand).
If not, I'll probably do it anyway because I love to make music :P
Oh, and feedback is more than welcome, of course :)
Difficulty: 6/10.

Of course I won't copystrike you for the music if you record your run :p
Big Update: My puzzle game Sokoban: The RPG has been released on steam! Please consider checking it out!

Playthrough by Libbybapa
Playthrough by Joric
Playthrough by 可砸
Blind run by asears16
Blind run by Nock
69 Comments
Mattchew 25 Apr @ 3:34pm 
I've been meaning to play this for so long, and yeah its really good! I think its a bit engineered, especially compared to maps now, but that was a beautiful solution.

The final track platform move is really special. Such a satisfying pay-off. I'm happy to still see unique moves for this item. I also found the first track platform move a very interesting use of an and-gate.

I do wonder if the flip panel and light-bridge connection could've been removed, however.
Nice stuff!
mabelpines 23 Sep, 2024 @ 6:15am 
very tricky but really fun map
libdem 31 Aug, 2024 @ 8:48am 
Somewhat proud of myself for figuring out the overall logic relatively quickly (in terms of your puzzles) however i got stuck not knowing the cubes auto respawn. Wish that was marked somewhere lol. Anyways good work!
masaltzero 19 Nov, 2023 @ 3:38pm 
10/10, i love the part with laser collision! faved
invasive_apple 27 Apr, 2023 @ 12:12am 
In conclusion, I give it a 6/10 -- 8/10 if you decide to disable laser collision (I'm sure those unable to use or access the dev console, such as myself, would appreciate it).
invasive_apple 27 Apr, 2023 @ 12:07am 
The logic of the chamber is impeccable (as usual) -- I especially appreciated the subtlety of the sequence leading up to moving the second cube into the entrance area using the moving platform. However, that was where I found I had to stop. Not because I was stumped, but because I was physically unable to continue. The fact that laser collision was enabled and a particularly annoying glitch with the platform's physics which caused the cube to "jump off" the platform while stationary made the move nearly impossible to execute.
Aneonen 28 Feb, 2023 @ 5:46pm 
Nice puzzle! I stalled for a while at the beginning - how easy it is to forget what that floor button is doing!
camerson1313 16 Jun, 2022 @ 11:22pm 
This map has been in my queue for at least a few years. I finally found motivation to play it, and also several other maps. Playthrough here.

The puzzle was pretty neat. Interesting to see this was your first map with custom music. I don't think I've ever seen a rail platform and fizzler combo set up like that before (with that connection configuration). Figuring out the right setup was a fun experiment.
Mikeastro  [author] 23 Mar, 2022 @ 11:41am 
@Mr Fab Thanks for playing and great work solving it! I believe this map was made before the BEE version that included custom signage was released. I'm glad you enjoyed it in spite of this unclarity :cozycrashfish:
Mr Fab 23 Mar, 2022 @ 10:07am 
Good map ! I wish the signage for auto respawn was here, I didn't know about it and lost some time. :steamthumbsup: Favorited !