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Restricting the player's team to 2/3 odds would do well at increasing the difficulty, as with 50/50 I just kind of steam rolled the opposition. Still, the fact I needed to be in several places at once to ensure the front line was progressing meant that my OP weapon throwing skillz were not as important.
I liked the way it looked and the way it played, not perfect but a bloody good effort all around. If none of the others, I'd recomend people play this map for some no nonsense conquest fun. The fact that it isn't object heavy means even the lower end computers could run it no problem.
+1