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Ahhhh...good game cube memories.
^ I try to answer this on a map I made by making 2 different trigger pushes, 1 for each team, and making the blue one slower and expect the hales to super jump mid push to balance it out.
Guide to take better screenshots of your map
https://www.youtube.com/watch?v=sXB9W6IefNI
8
-I kinda want more than the 1 soundtrack but its fine, like use a logic_case and have like a 2nd alternate mario track ever 1/3 rounds or somethin
-Map looks great for what its supposed to be. Runs very well and is mostly well clipped (only found like 3 errors in clipping which is good) .
- You nobuild water which is great foresight. However I feel as if the trees will be very hard to deal with if you get 3 sentries on 3 tress nearby but I have not seen it in a live server so who knows.
-Ammo and hp are honestly a bit on the low side imo. Maybe more hp in corners and in areas with roofs to stop soilder,demo spam?
Overall I like the map, maybe more ways for classes to get access to roofs that can't jump. few other minor details but in my books this map is much better than most retro vsh maps attempted.