Prison Architect

Prison Architect

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Cemetery 2.0 (Update14)
   
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4.710 MB
5 Jul, 2018 @ 1:05pm
29 Nov, 2019 @ 4:28am
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Cemetery 2.0 (Update14)

In 1 collection by murgh
Murgh Mods
75 items
Description
So you got the riot under control, now what? Clean up the mess afterwards in an elegant way! Have a little Cemetery in the forest to bury dead people.

Once a person is buried, a photo will appear on the grave to remember him/her. And of course a relative will come to bring some flowers. The flowers are considered rubbish by the workmen, but if you are quick enough you can sell them with the Sell Object.

Every now and then a Visitor will come to put some fresh flowers on an occupied Grave, to keep your workmen or prisoners busy. Please make sure the tiles around the Graves are accessible for them, otherwise they will spawn but don't move.

When a Grave is occupied it will be cleaned up after 60 days, so it can be used again. Meanwhile you cannot dismantle it. Have some respect for the dead!


RESEARCH
- You will need to research Health before you can use the graves.
- Prison Labour research is required to have prisoners produce Coffins in a Coffin Workshop


NEW OBJECTS
- Crematorium, in case you rather like to burn the dead
- Coffin, to store dead people
- Coffin Table, to produce Coffins in a Coffin Workshop
- Morgue Table, to store empty coffins
- Parlour Table, to store loaded coffins at the Funeral Parlour where they are closed before they get buried or cremated
- Parlour Altar, to store loaded coffins which get a funeral ceremony before they get buried or cremated
- Parlour Altar (Staff), to store staff coffins which get a funeral ceremony
- Parlour Chair, where friends of the deceased can take place to join the funeral ceremony
- Empty Grave (for prisoners only)
- Empty Staff Grave (for all other people)
- GraveStone (eyecandy)
- Urn, the remainders of a cremation which goes to the relatives via Exports
- Hearse Remover, a little invisible tool to never let a Hearse spawn to pick up the dead. Place it somewhere near the top of the road.


NEW ROOMS
- Coffin Workshop, where prisoners assemble Coffins from six pieces of Wood
- Funeral Parlour, where a funeral ceremony can take place
- Cemetery, where filled Coffins are buried or cremated


NEW STAFF
- Gravedigger, will lead the reform programs and does jobs at the Cemetery


NEW REFORM
- Grave Digging, teach prisoners how to dig holes
- Coffin Production, teach prisoners how to make their own Coffins


NEW GRANTS
- Offers 6 new grants from building your Morgue to burying a prisoner.


NEW JOBS
- Close Coffin, Dig Hole, Bury Entity, Place Stone, Tend Grave, Tend GraveStone, Clean Grave: these jobs can be done by prisoners or Gravediggers working at the Cemetery.
- Start funeral ceremony, Give speech, Place funeral wreath: these jobs are handled by a Spiritual Leader when a Parlour Altar is used
- Visit funeral parlour, Say goodbye, Visit grave: things that friends of the deceased will do


BONUS MATERIALS
Since this mod adds Big holes / special Cemetery PavingStone / Stone tiles for the ground and modifies the tileset.png, it would have been a waste if some other mods with floor materials wouldn't be included as well, since you can have only one mod altering the floors at the same time. So various floor mods have been merged into this one, including Chinook, Deployment Lines, Materials+ and C.U.R.B. which is made into materials instead of objects, and you also get various bonus fences which can be used to replace a wall from a foundation (some of them at least).


USAGE
Build a Cemetery room somewhere outside, and fill it up with Empty Graves, Empty Staff Graves and some eyecandy GraveStones (but don't pace those on the empty graves!). If you run a prison with many deaths per day, then you should place a Crematorium. Also place some Morgue Tables in the Morgue and place some Empty Coffins, they will be stored on these tables. Last but not least, you will need a Funeral Parlour. Full coffins will be brought here before they go to the Cemetery.
You have several choices here:
- Put a Parlour Altar to give a single dead PRISONER a funeral ceremony.
- Put the Parlour Altar (Staff) to give a dead STAFF MEMBER a ceremony.
- Put one or more Parlour Tables, to just close the coffins and bury them quickly.
The Altar will allways be used first, and it starts a ceremony. If no Altars were placed (or free), the empty tables will be filled up to quickly bury the rest of the bodies.

Coffins are sellable since they can also be produced in the Coffin Workshop: if you place more Coffins than can be stored on the Morgue tables, then those will go to Exports.

Dead people are stored in the Coffins, then brought to the Funeral Parlour where the coffins get closed before they go to the Cemetery.

The Graves can bury any entity from the game, including new and unknown entities from other mods. Those are called John Doe and get a generic photo. Unfortunately it's not possible to copy the face and body of dead prisoners, so they get a generic photo as well, just with their security level colour.


PRIORITY
The priority of dead people changes with this mod:

1. Store in Coffin at the Morgue on a SmallTable (Morgue)
2. Store in MorgueSlab at the Morgue
3. Bring to Hearse. A Hearse will NEVER spawn when you placed a Hearse Remover on the map.


COMPATIBILITY
This mod is compatible with The Sneezer / Psych Ward, and downwards compatible until Update 14 of Prison Architect. If you are playing with an older (off-line) version of the game, then this mod will NOT work.

This mod is compatible with the Advanced Roads, Chinook and Metro Stations mods for building island prisons.

Due to several new features this mod is INCOMPATIBLE with the older Cemetery mod. Please disable the old mod first if you have it already, before activating this mod. If you don't do that, I cannot guarantee that you won't get script errors or things not working like they should. But hey, stubborn people will always be there so see if I care if you want to go yolo.


Having troubles with dead people not being moved to a Cemetery or Morgue? Check the Deployment screen if the area is Shared and not StaffOnly, or if it has the same security level as the dead prisoner. Dead MaxSec prisoners won't be brought to a MedSec Morgue/Cemetery for instance.



Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Popular Discussions View All (1)
0
29 Jan, 2021 @ 2:53am
COMPATIBILITY
murgh
164 Comments
tommy 7 Jul, 2024 @ 1:37pm 
is there any way to keep the occupied graves longer
snowhusky66 22 Apr, 2023 @ 5:19pm 
Hey my coffins are not being moved to the creametorium do you know why?
Typpi 5 Sep, 2022 @ 3:19pm 
Everyone: I uploaded a fixed version of this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859274778

Please test it for me - if it works, Ill fix the rest until/if Murgh comes back.
Sargento Ignacia 16 Aug, 2022 @ 5:57pm 
Alright, please someone help me. I'm having a huge bug. It says in the mod description that Min Sec won't be put in a Med Sec Cemetery and viceversa, that it needs to be shared, not staff only or the prisoner's specific security level, right? Same with morgues

It isn't working like that... my Max Sec just got buried in the Med Sec Cemetery, and this is bothering me more than it should cause it messed with my roleplay lmao

Every time I try to locate a solution, people are complaining about the exact opposite issue
Sargento Ignacia 16 Aug, 2022 @ 10:04am 
Nice, I'm once again blind, it says it at the ending... ignore my questions
Sargento Ignacia 16 Aug, 2022 @ 10:02am 
Okay, once again I'm blind, it says there what happens to the cremation remains, I'm blind lol, I will research by myself if I can change the wording in Language so it implies they are sending it to the trash... but... the first question still remains (Unless I re-read again and find I'm blind AGAIN lmao)
Sargento Ignacia 16 Aug, 2022 @ 10:00am 
1) Any way to separate funeral parlours per security sector? Like, these guys go this parlour, these to the other one

2) What happens after cremating a prisoner? Will the remains be left there? Is there any way to code in that the ashes be sent to the trash? (I know it's cruel but it fits my current roleplay)
airventis 13 Jul, 2022 @ 3:14am 
can you like code that flowers are not rubbish? or its too hard? i mean like i can manually take the flowers out its not hard.
t1a2l 6 Feb, 2022 @ 12:06pm 
@murgh - Hey are you going to update this mod?
drewhurlow 10 Nov, 2021 @ 4:30pm 
how long until the new update on this mod