X Rebirth

X Rebirth

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Missile Empowerment
   
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1.149 KB
6 Jul, 2018 @ 7:08am
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Missile Empowerment

Description
This mod increases the number of Missiles that the Albion Skunk can store from 150 to 240. (+90 capacity, an +60% increase)

Perhaps you started a fight with a full clip, but somehow used them all up in the middle of the fight, and got beaten up by enemy fighters. This mod mitigates that. By providing a larger Missile clip to Albion Skunk, you should be able to fighter longer engagements. Also, you don't have to visit the Arms Dealers that often. Yay!

Incompatibilities
This is just a simple patch mod with one file and one patch opeartion. It should work with any mod out there. However, I am confident that this mod will not work with those mods that modify the player ship into something else.

Applicable Game Versions
Because of the simplicity of this mod, I boldly assume that this mod can work with any game version, from v1.00 up to v4.30.

Save-Game Safety
Can be removed anytime. Over-limit Missiles will not be removed, but then you won't be able to replenish the used over-limit Missiles.

May fortune favor you!
Popular Discussions View All (1)
0
5 Sep, 2020 @ 9:08pm
PINNED: Open-sourcing and GitHub repo
Vectorial1024
12 Comments
I'm sorry 6 Jul, 2019 @ 1:00am 
Thank you for the information, Vectorial1024.
Vectorial1024  [author] 3 Jul, 2019 @ 8:41am 
@Simps
Этот мод не меняет столичные корабли (Таранис). Это только меняет Альбион Скунс.
(Переведено с помощью Google Translate)
I'm sorry 2 Jul, 2019 @ 6:27am 
А есть мод, увеличивающий число ракет "Шершень" на Таранисе например? А то слишком мало установлено. Да и на остальных Капшипах.
voice of enigma 17 Dec, 2018 @ 6:16am 
surpris.82 этот мод увеличивает вместимость ракет на скунсе на 90 штук. со 150 до 240.
Vectorial1024  [author] 17 Dec, 2018 @ 6:10am 
@surpris.82
Нет проблем! Просто напишите мне в личку или дайте мне ссылку PasteBin или что-то в этом роде после того, как вы закончите, и я смогу обновить русское описание Мастерской
(Переведено с помощью Google Translate)
surpris.82 17 Dec, 2018 @ 4:33am 
Можно по русски написать для чего этот мод?
Vectorial1024  [author] 8 Sep, 2018 @ 9:09pm 
I chcked the mod you linked, and it works fine for me.

I did not check how the mod is written, so I can't say that the mod will work fine in general; but still, it should be OK to use.
Vectorial1024  [author] 8 Sep, 2018 @ 8:07am 
Hold on...

If we are increasing the speed of rockets, perhaps rockets from fighters and capships may be affected as well. Are you sure about that?
voice of enigma 6 Sep, 2018 @ 7:50pm 
great, thanks) will be waiting)
Vectorial1024  [author] 6 Sep, 2018 @ 6:30pm 
Thanks for the suggestion!

While it is possible to change the speed of rockets, I believe it is out of scope for this mod. I may try to implement this suggestion as a separate mod though.