Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Temple Of Mura
   
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Content: Maps, Enemies
File Size
Posted
Updated
11.442 MB
7 Jul, 2018 @ 7:23am
8 Jul, 2018 @ 7:00am
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Temple Of Mura

Description
Hello Everyone! This is my first map ever created, and i've tried to make it as interesting as possible.
Well... Actually, it's a classic SS map in Egypt, without any plot or breathe-taking story.
The task is simple: Run, Gun, Jump and look for secrets!
I don't know how it plays in coop, but give it a try (do solo, my advice)



Special thanks to everyone in SeriousZone.com discord channel for helping to create this... Temple... Yeah
Special thanks to Harbinger for his assetes and Solais for Ultimate Enemies
And of course, big thanks to Croteam for Serious Sam!

Enjoy!
24 Comments
MonsterGamer 13 Feb, 2021 @ 8:16am 
Fix?
Milansta 4 Jan, 2021 @ 5:31pm 
the level is not working.
Kneze2005 3 Dec, 2019 @ 10:47am 
level not working
you have to fix this level because it does not load me
Muraxez  [author] 24 Dec, 2018 @ 4:56am 
Oh, it's still wanted to be played... Well, actually, i was planning to do that on Christmas Holidays, and to remake it a bit.. Redux, if you say
Muleke_Trairao 24 Dec, 2018 @ 3:49am 
The game crashes when trying to load up the level. I think it's because of the November patch. Could you please update it?

Here is guide with more info on how to fix it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1551651827
Nigmas 9 Jul, 2018 @ 5:04am 
мура какая-то (нет)
tensor algebra 8 Jul, 2018 @ 2:26pm 
nice idea, sub-par execution

a lot of not connected geometry and out of bounds areas
though for a first map, it ain't that bad
Soulmyr 8 Jul, 2018 @ 2:25pm 
Interesting idea with the verticality, but the execution is very sloppy, enemy encounters are not balanced (especially custom enemies) and after the vertical part it just becomes a spamfest. Also tons of texture issues all over the map. Not the worst map I've played, but not really good either.
Muraxez  [author] 8 Jul, 2018 @ 12:57pm 
Оу, вот оно как работает
Добавлю, спасибо!