Age of Empires II (2013)

Age of Empires II (2013)

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Gaius' Choice - Inca Architecture [IA]
   
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New Workshop General: Graphics
File Size
Posted
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3.595 MB
7 Jul, 2018 @ 3:03pm
13 Jul, 2018 @ 1:22am
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Gaius' Choice - Inca Architecture [IA]

In 1 collection by Gaius
Gaius' Choice - Architecture Mods [IA]
12 items
Description
This is how I like the Incas' buildings to look.

Credit for the graphics goes to their creator(s), I have merely collected them from various sources and then compiled them into a mod.
Most of this mod's buildings are from Fenriz's "Inca Building Set Mod".

Note that for this mod to work, the data set 'Independent Architecture for Patch 5.7' by Saint_Michaels_ must be installed and activated.
Refer to the instructions on the data set's page here on Steam.
This mod and all other [IA] mods must have a higher priority in your mod list than the data set.

Have fun and enjoy the buildings, comments are welcome.

Check out my other architecture mods in my collection "Gaius' Choice - Architecture Mods [IA]", too: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1434703773
27 Comments
ChimereVerglas 24 Jan, 2019 @ 3:56am 
Oops ... okay, you right, my mistake. Sorry for everyone, and thanks for the help. Bye.:steamhappy:
Gaius  [author] 24 Jan, 2019 @ 2:11am 
@Chimere: I created it becaue I like the buildings, of course. And it should work with Unit Reskin mods, it has no effect at all on anything but the altered buildings.
Check the priorities of your mods, that is important to avoid overriding. Probably Unit mods should be above this one.
ChimereVerglas 24 Jan, 2019 @ 12:30am 
Sorry to say that, but ... Why have you create this mod ? The previous version was better, and workable with another mods, like units reskin. In this case, the mod don't work with units reskin or terrain reskin. Please, can you create a version "non-IA", or something like. And my apologies for the inconveniences.:steamsad:
Gaius  [author] 23 Jan, 2019 @ 4:47pm 
@Chimere: Of course it works. Read the instructions about the Data Set and the mod priorities, above.
ChimereVerglas 23 Jan, 2019 @ 12:48pm 
Don't work ... :steamsad:
Gaius  [author] 10 Dec, 2018 @ 11:49am 
@ElChapo: Para cambiar la prioridad, simplemente haga clic en un Mod, para resaltarlo, luego use los botones 'Prioridad arriba' y 'Prioridad abajo' a la derecha de la lista.
ElChapo 2 Dec, 2018 @ 8:55am 
No puedo usar el mod
lo puse como alta prioridad, que puedo hacer ?
Whakahoatanga 16 Jul, 2018 @ 1:26pm 
Could you also make the Inca use the more fitting wonder which Fenriz created? I remember that it was more golden and colourful in general. than the original one which tbh looks almost like a ruin.
Gaius  [author] 13 Jul, 2018 @ 1:31am 
After some consideration, I have decided to go with the authentic Inca Castle after all, and have replaced the alternative I originally used for this mod.

For those of you who want to continue using the alternative Castle, I have created a mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1439690544

If you like the same alternative Castle for the Mayans, too (I remember somebody in the comments mentioned he'd like that), use this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1439691136

Note that for this main Inca mod and the Alternative Inca Castle to work together, the Alternative Castle mod must have a higher priority than this main mod.

Cheers,
G.
Gaius  [author] 10 Jul, 2018 @ 5:40pm 
Thanks, but the graphics are not mine, I just compiled them into a mod, after finding them online.

To use the mod, you must first subscribe to "Independend Architecture for Patch 5.7" (see link on the right of the window).
Follow the instructions on that page, and make sure all architecture mods you want to use have a higher priority that the IA data set.

If you do everything right, the standard AoE Inca buildings will be replaced.

Have fun.