Surviving Mars

Surviving Mars

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Toggle Work Zone
   
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9 Jul, 2018 @ 7:48pm
6 Nov, 2021 @ 12:52am
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Toggle Work Zone

In 1 collection by SkiRich
SkiRich's Mods
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Description
Toggle Work Zone
v4.2.2 Nov 6th, 2021

Picard Patch Compatible

Complete rewite of the original mod, now with new features and taking advantage of faster/better functions.

This mod adds work zone options to the following buildings:
- Drone Hub
- Drone Hub Extenders
- Underground Elevator
- Artificial Sun
- Subsurface Heater
- Tribo Electric Scrubber
- Missile Defense Tower
- Core Heat Conventor (Green Planet Only)

When building around congested bases with many Drone Hubs it can be confusing when zones overlap.
When building new bases and placing objects it is frustrating when you cant keep the work zone visible.
Default game turns on all work zones for all hubs only when one is selected.
This mod allows you to control on an individual basis each of the above buildings' visible work zone with three options plus a reset.

Here are the following work zone options:
- Show/Hide Work Zone
- Always Show Work Zone
- AlwaysHide Work Zone
- Show/Hide co-members of the same asset class
- Show/Hide extenders for any asset class
- Reset All Work Zones to ON during save
- Resets and removes stuck workzones

Click the zone section button to toggle zone modes.

Show Work Zone
This is the normal game work zone display. When clicking on any of the above building types, all buildings set to this will light up their work zone.

Always Show Work Zone
This mode causes the individual building work zone to always be visible even when a building is not selected. Great when building a new base and you need to place objects like depots or solar panels.
You can set two Hubs as always visible and then easily place objects in their overlapping zones which stay visible.

Hide Work Zone
This mode causes the individual building work zone to always be hidden when selecting any building from the above list, including the hub set as hidden. This is handy when working on a congested base with many Drone Hubs that overlap.

Reset All Work Zones - Including Stuck Workzones
If you have a bunch of workzones turned on or off and want to quickly reset them to default, select any building of that type and right click the mode section button.
This will also clear any workzones that may have been stuck for that building type.

Show/Hide other members
This function will show or hide other members of the same asset class. So if you wanted to turn off all the Drone hubs when looking at one of the drone hubes you can.

Show/Hide Extenders
As with the second zone option with asset members, zone extenders can be difficult to place since everything lights up when you build them. Toggle them on and off now.

How To Set
Each building (in the list above) now has a button/section in its Information Panel. Click any building and click the panel option for Work Zones.
The Button cycles between the three settings. See screenshot above.
The button/section is normally toggled through the three above options with left click. If you right click the button you return ALL work zones back to the default Show Work Zone option.
This is handy when you set a bunch of Drone Hubs during a big construction phase and when done, just select any hub and right click to return all setting to Show On.

Building Changes
This mod does not add new buildings and is compatible with any mod that alters these Building Classes.
This mod does change the functionality in all buildings (of types listed above) work visibility functions. If you remove the mod before resetting the buildings, the buildings will no longer show their work zones.
To reset the buildings to the original functionality there is a Mod Config Option to restore all building functionality On Game Save.
Set this option to On and save your game. You can then safely remove this mod without loosing the work zones.
This option is normally off, unless you intend to remove the mod.
You can set this to on and it will stay on for the game but return to off on when starting a new game.
This mod uses the new Mod Config Reborn giving you the ability to change some parameters.
Mod Config Reborn is here > Mod Config Reborn


If you find this Mod Handy, please vote up!

Please check out some of my other work:
SkiRich's Mod Collection
Popular Discussions View All (1)
17
27 Nov, 2020 @ 1:12pm
PINNED: Bug Reports
SkiRich
16 Comments
SkiRich  [author] 24 Sep, 2021 @ 12:57am 
New version. Added Underground Elevator to the Toggles.
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 16 Sep, 2021 @ 3:03pm 
Thanks for today's update. :lunar2019coolpig::endzone_beverage:
Ludwiś 9 Sep, 2021 @ 2:20pm 
Thanks :steamthumbsup: :-]
SkiRich  [author] 9 Sep, 2021 @ 7:57am 
Ludwiś 9 Sep, 2021 @ 6:09am 
can you ask for updates?
SkiRich  [author] 27 Nov, 2020 @ 12:42pm 
Mod updated - Now checks for Ghost Work Zones on every selection. Just change your work zone type once or twice and iit should remove any attached ghost zones.
SkiRich  [author] 6 Sep, 2020 @ 9:06am 
Unfortunately it is not.
BLÀde 6 Sep, 2020 @ 7:44am 
is it possible to change the color of the work zones? with the winter wonderland mod active it's hard to see.
SkiRich  [author] 8 Jun, 2019 @ 2:28pm 
Fixed. Make sure you get the latest update.
SkiRich  [author] 8 Jun, 2019 @ 1:11pm 
Ah yes, I'll fix that.