War for the Overworld

War for the Overworld

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Tulipscent Revisited - Dungeon Keeper 1 Level 16 Revised and Scripted
   
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Game Modes: Scenario
Number of Players: 2 Player
File Size
Posted
Updated
2.286 MB
10 Jul, 2018 @ 8:10pm
30 Jul, 2018 @ 7:05pm
2 Change Notes ( view )

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Tulipscent Revisited - Dungeon Keeper 1 Level 16 Revised and Scripted

In 1 collection by Knightly Knave
Knightly Knave's WFTO map collection
15 items
Description
Tulipscent. Flowers are on display in every building in this area. The poisonous stink of all these fetid blooms will stick in the throats and noses of all the right-thinking villains who come within four leagues of this place and so a restricted selection of your minions are willing to come through your portals. You will have to fight hard to gain any advantage. But, if you intend to rule the world, youv'e simply got to get through days like this.

*Designers note: I liked this level from the original Dungeon Keeper but felt that it was poorly implimented. You usually won or lost before ever getting to explore. So, I have revised it to encourage exporation prior to fighting the other keeper.
4 Comments
Knightly Knave  [author] 6 Aug, 2018 @ 10:38am 
Ah great. I had seen that before but it was entirely broken and the last few levels went done. I hadn't realised he had gone back to it. Great to see!
K84 6 Aug, 2018 @ 9:59am 
Scarecrow released all the maps individually without scripting, but he is also combining them into a fully-scripted campaign: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1370976566
Knightly Knave  [author] 6 Aug, 2018 @ 9:34am 
Thanks! Yes, I'm so thankful for the likes of A Very Festive Scarecrow, posionheadcrab, Vorian and Levia for having done so much work converting over the DK levels into WFTO but I don't think any of them have touched the map designer since scripting has gone in so I hope my conversions and scripted levels will still stand out for those who want that nostalgia.
K84 6 Aug, 2018 @ 8:38am 
Wow, that really is different, isn't it? Agreed about the problems with the original though - just box in the enemy Underlord with fortified walls at the very start and you're sorted. Plus these changes should help to differentiate your version from A Very Festive Scarecrow's.