XCOM 2
311 ratings
[WOTC Only] Move End Interrupt Fix
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
216.063 KB
14 Jul, 2018 @ 12:35am
16 Jul, 2018 @ 2:34am
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC Only] Move End Interrupt Fix

Description
Fix a behaviour where if a unit with a move end ability is unable to use the ability midway through the movement, it gets the action points refunded, this fix makes it so the unit will continue the movement path and whiff the ability in the end while still costing the initial AP. This should prevent stun lancers that got set on fire on their middle of the melee to get a free shot.

Killing or stunning the moving unit will end their movement as usual.

Compability:
Overrides BuildNewGameStateFn and BuildInterruptGameStateFn of all affected abilities in the config file.
15 Comments
hottt3 18 Aug, 2023 @ 6:00am 
Thanks for the mod! But do I need it in LWOTC? Or is it compatible? Does anybody know? Thanks:)
zin 29 Mar, 2023 @ 6:37am 
Is there a mod that could fix those freezes?
modifieda4 16 Oct, 2022 @ 6:41am 
@syro: i get those freezes every once in awhile. if you look really closely the animations are still happening, just in super slo mo. if you leave the game running for a bit (5mins?), they complete and normal playability returns
-bg-  [author] 11 Nov, 2020 @ 7:00pm 
that's an entire problem with the game dealing with animations, those hard freezes happen when 2 animations are waiting for each other to finish so nothing ever gets done.
Syro System 11 Nov, 2020 @ 2:52am 
I encountered a weird bug where the assassin walked into a proxy mine while invisible (she was moving in to sword one of my soldiers) and the game froze.
Not a hard freeze, I was able to open the pause menu and reload the auto save for the turn, but still annoying.

Any idea if that could fall under the same kind of problem this mod fixes, or is it something else entirely?
Shavy 9 Mar, 2020 @ 6:41pm 
LWOTC?
Agrippa HX 14 Feb, 2020 @ 1:22pm 
The author of this and Faceoff Ammo Fix commented over on the other mod:

"No [they don't conflict], faceoff is not a move end ability, therefore the other mod does not conflict with this."
Dragon32 11 Aug, 2018 @ 8:31am 
@o_siyeza:
Ihaven't tried it out yet but does it? "Faceoff Ammor Fix" says "Modifies BuildNewGameStateFn and BuildVisualizationFn of 'Faceoff'", and this mod says "Overrides BuildNewGameStateFn and BuildInterruptGameStateFn of all affected abilities in the config file."

The Faceoff ability isn't specified in XComMovePatch.ini, unless I'm blind, so the way I'm reading things is that they don't conflict...

Have you tried them out in game?
o_siyeza 11 Aug, 2018 @ 7:13am 
It conflicts with [WOTC] Faceoff Ammo Fix mod, which is a shame.

I wish there is a way of you adding the function of that mod or vicecersa.
p6kocka 17 Jul, 2018 @ 9:25am 
Ok. Thanks for tip.