Garry's Mod

Garry's Mod

6,622 ratings
gm_goldencity_day
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun
File Size
Posted
Updated
30.730 MB
16 Jul, 2018 @ 5:45pm
2 Dec, 2018 @ 10:02am
3 Change Notes ( view )

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gm_goldencity_day

Description
Here's a map that's heavily inspired by gm_bigcity. I've been wanting to make a city map like this for a decade, and I've finally gotten around into doing just that. I probably could have gotten this out of the way a while ago, but better late than never, I suppose.

Features:

- A downtown area plus a highrise area
- A sunken highway with a couple of tunnels connecting to the other roads
- 14 buildings with interiors. There are some exterior open doors that you can walk into that teleport you into the interior. To go back outside, press E on one of the elevator doors or whatever kind of door you teleported in front of.
- An AI Nodegraph and a navmesh
- HDR
- A single soundscape throughout the map. The reason it's just one is because I'm not great at soundscapes. I'll probably work on that later as well.
- A single cubemap that actually works (at least on my end, though I made sure it wasn't just the leftover bsp that had that) unlike the ones in the previous map I uploaded
- Two custom models (A tree and a basketball hoop) used in the map that you can use yourself
- A couple of secrets

Credits:

Doctor Flounder Box, for the basketball hoop model
Blueberry_Pie, for coming up with the illuminated window technique (night version)
KingPomme, for expanding on that technique (night version)
bshadow, for the invisible rad light technique used for the streetlights (night version)
Jakobi O'Brien, for helping me out with a bit of optimization (Though I didn't do a great job with it on this update. I'll probably work on it some more on the next update)
Valve and CGTextures, for the source material used for the custom textures
Everyone who gave feedback on the map in the work-in-progress thread

You won't need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don't have either game. There is also a night version of this map which is the original, if you want to check that out.

Also, I just noticed that there's a bug on this map where small flickering black triangles will appear in the corners of the skybox if you look at any of those corners. I have no idea how to fix this, though it's not too noticable. I'm thinking it has something to do with the render distance, which wouldn't really make any sense since the skybox isn't supposed to have that issue.
Popular Discussions View All (12)
36
12 Apr @ 11:43am
Are there any jumpscares?
glencoe2004
15
25 Nov, 2020 @ 3:41pm
Suggestions
MythimortimusAppleonium
11
25 Nov, 2019 @ 1:35pm
Breakable windows???
Mr J
328 Comments
Heavy Tax Collector ✞ 1 Jul @ 7:07am 
are we deadass with the skibidi toilet shit? 🥀
BronzeMedal 26 Jun @ 2:25pm 
NO MORE HIDING
bartoszchoromanski00 24 Jun @ 8:53am 
CAN ANYONE FUCKING HELP ME
bartoszchoromanski00 24 Jun @ 8:53am 
CAN ANY ONE HELP ME I CANT GET IT IS SAYING IS FAILED
playtime prototipo 1 2 Jun @ 5:24am 
bro source filmmaker engine erro conset please
Theo312 31 May @ 3:15pm 
Very good map, recommended :steamthumbsup:
fabiola_bright 10 May @ 10:41am 
@littleletteuce2 Do You Have gm_construct 13 installed?
Charmyzard 4 Mar @ 12:07pm 
Oh look it's the Stibidi map :)
Tvw 24 Jan @ 4:56pm 
yo bro why is there the engine error say gamemode sandbox dosen't exist????
PTvP 4 Jan @ 5:33pm 
Those small flickering black triangles are just US bombers, don't worry!