Garry's Mod

Garry's Mod

6,669 oy
gm_goldencity_day
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30.730 MB
16 Tem 2018 @ 17:45
2 Ara 2018 @ 10:02
3 Değişiklik Notu ( görüntüle )

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gm_goldencity_day

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Here's a map that's heavily inspired by gm_bigcity. I've been wanting to make a city map like this for a decade, and I've finally ♥♥♥♥♥♥ around into doing just that. I probably could have ♥♥♥♥♥♥ this out of the way a while ago, but better late than never, I suppose.

Features:

- A downtown area plus a highrise area
- A sunken highway with a couple of tunnels connecting to the other roads
- 14 buildings with interiors. There are some exterior open doors that you can walk into that teleport you into the interior. To go back outside, press E on one of the elevator doors or whatever kind of door you teleported in front of.
- An AI Nodegraph and a navmesh
- HDR
- A single soundscape throughout the map. The reason it's just one is because I'm not great at soundscapes. I'll probably work on that later as well.
- A single cubemap that actually works (at least on my end, though I made sure it wasn't just the leftover bsp that had that) unlike the ones in the previous map I uploaded
- Two custom models (A tree and a basketball hoop) used in the map that you can use yourself
- A couple of secrets

Credits:

Doctor Flounder Box, for the basketball hoop model
Blueberry_Pie, for coming up with the illuminated window technique (night version)
KingPomme, for expanding on that technique (night version)
bshadow, for the invisible rad light technique used for the streetlights (night version)
Jakobi O'Brien, for helping me out with a bit of optimization (Though I didn't do a great job with it on this update. I'll probably work on it some more on the next update)
Valve and CGTextures, for the source material used for the custom textures
Everyone who gave feedback on the map in the work-in-progress thread

You won't need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don't have either game. There is also a night version of this map which is the original, if you want to check that out.

Also, I just noticed that there's a bug on this map where small flickering black triangles will appear in the corners of the skybox if you look at any of those corners. I have no idea how to fix this, though it's not too noticable. I'm thinking it has something to do with the render distance, which wouldn't really make any sense since the skybox isn't supposed to have that issue.
Popüler Tartışmalar Tümünü Görüntüle (12)
36
12 Nis @ 11:43
Are there any jumpscares?
glencoe2004
15
25 Kas 2020 @ 15:41
Suggestions
Patrick Figglebottom
11
25 Kas 2019 @ 13:35
Breakable windows???
Mr J
331 Yorum
BR3XALITY 27 Ağu @ 16:50 
first of all how is a series that was made like 3 YEARS AGO someones's child hood, and second of all this man does not know what he contributed to...
meow to meet you 8 Ağu @ 13:06 
oh my god THIS is the map for the skibidi toilet bs?? it's from my childhood what the fuck
root 31 Tem @ 12:59 
bro wath is with the missing textures
SpringTrap ✞ 1 Tem @ 7:07 
are we deadass with the skibidi toilet shit? 🥀
BronzeMedal 26 Haz @ 14:25 
NO MORE HIDING
bartoszchoromanski00 24 Haz @ 8:53 
CAN ANYONE FUCKING HELP ME
bartoszchoromanski00 24 Haz @ 8:53 
CAN ANY ONE HELP ME I CANT GET IT IS SAYING IS FAILED
playtime prototipo 1 2 Haz @ 5:24 
bro source filmmaker engine erro conset please
Theo312 31 May @ 15:15 
Very good map, recommended :steamthumbsup:
fabiola_bright 10 May @ 10:41 
@littleletteuce2 Do You Have gm_construct 13 installed?