Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.gammon.com.au/scripts/doc.php?lua=math.random
It states "That is, zero up to but excluding 1", which makes sense, it's like that in most random() functions :)
When called without arguments, returns a pseudo-random float with uniform distribution in the range [0,1).[/i]
I suppose that wouldn't be a 1 ever... whoops
It's basically to make
SomeTable[math.floor(math.random() * #SomeTable)]
work as expected without subtracting 1 from the count (it will never yield an invalid index, as you never reach #SomeTable, only just _before_ #SomeTable which will floor to #SomeTable - 1
I wouldn't include this as a "Known Issue", this is actually correct (and right/good) behavior :)
Changed:
.log(number,NaN) would assume NaN was Napier's constant, now it errors out.
.maxinteger/.mininteger now use max_int/min_int instead of the values from lua console.
Fixed:
.ceil() was off for negative numbers with a few decimal place digits.
Fixed: math.fmod, math.modf, math.log, math.random(n).
More unit testing.
Removed lua.exe, use https://github.com/HazeProductions/Lua-x64 .
I didn't really expect this to be popular, but I'm sure some people will enjoy it :)