Command: Modern Air / Naval Operations WOTY

Command: Modern Air / Naval Operations WOTY

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Flames of The East China Sea, 2018
   
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File Size
Posted
Updated
1.158 MB
17 Jul, 2018 @ 3:14am
20 Aug, 2018 @ 7:05am
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Flames of The East China Sea, 2018

Description
【日本語版】

Japan vs. People's Republic of China
Date: July 7, 2018 Zulu 06:00:00
Location: East China Sea
Playable Sides: Japan

Situation
On July 5, 2018, 12 Chinese activists landed to Uotsuri-shima of the Senkaku Islands without permission.
After that, they showed the Five-Star Red Flag to the Tokubetsu-keibi-tai of the Japan Coast Guard who were dispatched, and they insisted that the Senkaku Islands are the territory unique to China.
Then they attaked the Tokubetsu-keibi-tai.
Three members of the Tokubetsu-keibi-tai and five Chinese activists were killed by this battle, the Tokubetsu-keibi-tai arrested them after quelling them.
The Chinese government condemned Japan's response to this incident.
Furthermore, on July 6, six Su-30 fighter aircraft of China continued violating Japan's airspace.
In response to this, the Minister of Defense issued the defense operation alert order.
Japan-China relations are in crisis.

Scenario designed by KranS
Scenario file name "Flames of The East China Sea 【EN】, 2018"

Preview image is from the Japanese Air Self Defense Force.
If there are problems, impressions etc. Please let me know in the comments section.
6 Comments
Vosstach 27 Feb, 2019 @ 7:14am 
@KranS
Alright, I'm looking forward to it. Brilliant work after all!
KranS  [author] 27 Feb, 2019 @ 1:11am 
@Vosstach
Yeah, I believe there is still room for improvement in this scenario. Maybe I can improve the AI's missions which you have indicated in the future. Anyway, thank you for your comment!
Vosstach 25 Feb, 2019 @ 6:33am 
Owe to AI's inefficiency it could have been a difficult scenario. PLA aircraft are numerous but lack of arrangement. After repelling the first wave of attack I no longer met any formidable offense came from PLAAF. Chinese submarines were anxious to expose themselves and posed no threat.
At last I managed to destroy 3 Air force Bridages and the entire Naval detachment in the lose of only one warship and no more than 30 aircraft, A very miserable outcome((
Flanker 28 Jul, 2018 @ 4:04am 
In editor, under sides set the awarenss level to blind, thats if they are basically just there to complicate targetting. They then won't detect anything and just wander about as plotted.
KranS  [author] 27 Jul, 2018 @ 6:53pm 
@Flanker

Oh, is there a way to disable detections of neutral sides? I Didn't know that. Could you teach me how to do that please?
Now, about the scoring, the main point of this scenario is to defend with minimum casualties. So, I think I'm not going to change that.
Flanker 27 Jul, 2018 @ 4:19am 
Tried this, managed a score of average at minus 50. Scoring is clever but not sure it quite works, i sank pretty much everything and shot down many, but in effect these don't count for you.
I think the air defences need to lose the group icon, they look better as individual radars, not a group.
Suspect the neutral sides need a look. The game ran very slowly for me so I suspect they are not blind and the game is computing lots of detections?