Total War: WARHAMMER II

Total War: WARHAMMER II

Not enough ratings
!Wood Elves recruitment for Totally Random Total War Generator
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
991.517 KB
18 Jul, 2018 @ 3:10pm
24 Jul, 2018 @ 8:55pm
4 Change Notes ( view )

Subscribe to download
!Wood Elves recruitment for Totally Random Total War Generator

Description
Hey all, this submod allows for recruitment of Wood Elves in the Totally Random Total War Generator mod when used with Wood Elves Enhanced - Higher Tier Outposts mod, created by SorcererSupreme. As an alternative you can use the Expansion of Athel Loren mod created by Someone.

Either mod is compatible with this submod, but only have one of them activated to use this submod.

- REQUIRED MODS -
Totally Random Total War Generator
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1438446448
Wood Elves Enhanced - Higher Tier Outposts
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1218081865

- ALTERNATIVE REQUIRED MOD -
Expansion of Athel Loren
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1387846516

- HIGHLY RECOMMENDED MODS for Totally Random Total War Generator -
All Climates Suitable for all Races
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1163832011
No Starting Diplomacy - Blank Slate for Mortal Empires
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1390980983

I just started my campaign today, so please let me know if you experience any issues. Totally Random Total War Generator is in beta, not really sure what problems or bugs may arise, but hopefully a WE campaign can be enjoyed. Im all for a new funky starting position, i have seen some really fun looking starting regions already using the All Climates mod.

Enjoy!
12 Comments
SDgamer 25 Oct, 2018 @ 1:33pm 
meant to say when vampire coast comes out.
SDgamer 25 Oct, 2018 @ 1:32pm 
please update for vampire coast.
KJIuMi 25 Jul, 2018 @ 7:49am 
write if you delete vanilla temples so that I can boot and break them
KJIuMi 25 Jul, 2018 @ 7:38am 
I do not understand why temples from the modification are not built, because it's original content that can not conflict with other modes
KJIuMi 25 Jul, 2018 @ 7:36am 
Thanks helped, they are also more useful than temples from the modification ,
10 temples = +100 energy or speed
Greywulf  [author] 24 Jul, 2018 @ 8:53pm 
@KJluMi - the issue with the temples is all sorted out now thanks to SorcererSupreme :steamhappy:
Rank 1 Gamer 24 Jul, 2018 @ 4:45pm 
i think he is talking about the vanilla temples the ones you have in athel loren... you have to add them through slot_template_to_building_superchain_junction_tables
I can do it and send it to you if you dont know how to.
Greywulf  [author] 24 Jul, 2018 @ 2:55pm 
can you build the tier 3 shrines and just not the tier 4 temples or none at all?
Greywulf  [author] 24 Jul, 2018 @ 2:54pm 
If its not a mod conflict then i would think its an issue in the Wood Elves Emhanced mod, as all i did was add unit recruitment to the new buildings in that mod
KJIuMi 24 Jul, 2018 @ 12:46pm 
required buildings are not built, i have 5 lvl town