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But, like the overwhelming majority of puzzles in the portal 2 community, and the game itself, there is no sense of puzzle.
Puzzles should not be linear, there should be choice. There should be a right and a wrong way to do things, this one, like most others, has only one option. Find out how to follow the path, then follow it.
When you can make puzzles that can hold both success and failure, without, of course, making inescapable holes, that will be a good puzzle.