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Ilmoita käännösongelmasta
the mod is the "[Aya] Silkiera Race" and the item in it is the "Cat Stamp"
in base mod the Cat Stamp item stacks up to a 1000 normally, it is clasified as an item so when i installed this mod, it got set to "fixed 20" so it deleted the item in the stacks down to 20, once i managed to fix it setting the item category to scalar, it seems to fix it as long as i dont quit the game
if i quit the game or reload the save, the stacks delete back to 20 again and it stays fixed at 20 until i swtich the stacking method; then it starts stacking normally again.
I tried to set an exception for the item as instructed
<item defName="HAR_SK_Item_Extra_a" stackLimit="1000"/> as to try and stop it from trying to modify the item stack limit, but it still default sets it to 20 anyways... i am either too dumb to figure it out or perhaps something is not working as intended in my modlist and its messing it up
I have some items that break when stacked, and i would like to make it compatible with this by having it override the stack settings for them.
At first I ticked off all the hauling mods, like pick up and haul, or stack first. But no. After trial and error, it was this mod. Why does this mod have code to make pawns stack 10 jobs in one? who knows.
VBE_Blueprint and HVT_PersonalityNeuroformatter items both break entirely when stacked to more than one, basically. Haut's Personality Neuroformatters come with 10 charges, and the charges don't decrease correctly when they're stacked unless you use 10 at once. The Blueprints when stacked lose their individuality and become a stack of one blueprint. When unstacked, each one will become a new and randomized blueprint.