RimWorld

RimWorld

3,839 ratings
OgreStack
8
12
12
6
3
5
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
525.552 KB
21 Jul, 2018 @ 1:16pm
19 Jul @ 4:11pm
32 Change Notes ( view )

Subscribe to download
OgreStack

In 1 collection by Ogre
Mods by Ogre
3 items
Description
Mod for customizing stack sizes. As well as the ability to target specific items.

Improvements for v1.0
  • Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still save your game after every stack size adjustment; because if you adjust stacks, dont save, then reload a game, you could lose items.
  • Custom in game menu lets you pick between different modes ( scalar / fixed )
    • scalar: multiplies the base count by the number specified
    • fixed : simply sets the stack size to the number
  • Attempted to make it more clear how to set individual overrides via the Overrides.xml file.

Load Order
  • It hopefully won't matter. The stack modification code attempts to run after initial processing is complete. But if you have problems. Try moving OgreStack to last place.

Defaults
(Groups)
  • Small Volume Resources : x30 - ( gold, uranium, ... )
  • Resources : 1000 ( steel, wood, plasteel, ... )
  • Raw Food : 1000 ( corn, rice, ... )
  • Raw Meat : 1000 ( meat, eggs, ... )
  • Raw Plants : 2000 ( smokeleaf leaves, ... )
  • Meals : 150 ( fine meal, lavish meal, ... )
  • Animal Food : 2000 ( kibble, hay, ... )
  • Foods : 1000 ( pemmican, chocolate, ... )
  • Items : 20 ( horns, mech serums, ... )
  • Body Parts & Implants : 5 ( arms, bionics, ... )
  • Textiles : 1000 ( cloth, wool, ... )
  • Leather : 1000 ( leather )
  • Stone Blocks : 2500 ( granite, marble, ... )
  • Manufactured : x10.0 ( components, wort, chemfuel, ... )
  • Medicine : 75 ( herbal, glitter, ... )
  • Drugs : 4000 ( smokeleaf joints, yayo, ... )
  • Mortar Shells : 25 ( antigrain, high explosive, ... )
  • Artifacts : 10 ( psychic lances, ... )
  • Other Stackables : x10 ( other items that stack but do not use vanilla game categories )

(Individual)
  • AIPersonaCore : 1
  • TechprofSubpersonaCore : 1

Updates
  • Jan 6, 2020
    • Allow stacking of items with CompQuality, so long as the original content author wants the item to be stackable (like Wine in Vanilla Factions Expanded - Medieval)
  • August 20, 2018
    • Changed input boxes to plain text and parse input. Should fix strange '1E-06' type of input errors.
    • Removed all default item overrides except for 2 related to persona cores (this change will only be for new subscribers, or current subscribers who delete their Overrides.xml file)
    • Added various buttons for Presets in the settings window, should make setting stack sizes even faster
    • Altered text in overrides section to indicate that section is only for users comfortable in XML files, and who want to target one off ThingDefs to stack different than the configured settings

Translations
  • Japanese : Proxyer
  • Spanish: 53N4
  • Russian: LeonusDH

Feedback
  • Upvotes are much appreciated, Thanks!
  • Reasons why you don't like the mod are much better in the comments opposed to a downvote. That way I might be able to fix it!

GitHub: https://github.com/cmdprompt/OgreStack
Popular Discussions View All (4)
2
8 Feb @ 9:06am
Fertilized Egg Stacking vs Unfertilized Egg Stacking
RimworldDweller
4
30 Aug, 2023 @ 10:20pm
Misc Robots, misc Robots++ fix
Ltd_Ford
3
25 Sep, 2023 @ 3:21am
Custom Support List
Ogre
670 Comments
VitaKaninen 14 hours ago 
@Torin, Merging is its own job type and is part of the hauling work priority. Make sure you have hauling prioritized for at least 1-2 pawns, and they will start merging stacks when the hauling is done. You can also use a mod such as Personal Work Categories to split that job off, and prioritize it above other hauling jobs.
Torin 9 Aug @ 8:08pm 
My freezers are full of small stacks of berries. 12 here. 75 there. 10 over there. If I tell the fridge to drop them, they all go into one stack and that can then be stored. But why do I have to do this? Shouldn't the pawns stack things? I ran out of space for Muffalo meat because of the small stacks of berries.
SleepingPigNeverSleep 2 Aug @ 5:53pm 
Hi, Meals with different ingredients can't be stacked together. Is it expected?
Used this mod for a long time but never notice it.
VitaKaninen 30 Jul @ 8:04am 
@doeulas, yes.
doeulas 30 Jul @ 7:33am 
this can be added mid game right?
Guts 30 Jul @ 1:56am 
I cannot stack metals more than 75. Can someone help me?
Realm Imp 29 Jul @ 9:26pm 
can i just set it to 100? i want it to be close to vanilla
Surtyr 26 Jul @ 8:00am 
Will this mod not allow genomes to go into genebanks?
Ogre  [author] 25 Jul @ 4:39pm 
@Lingmot post your modlist somewhere maybe there is a conflict.
Lingmot 25 Jul @ 9:10am 
For some reason, the stack size is reset and some of the resources are lost when loading the game. This is fixed only if you reset and re-adjust the stack size values in the mod settings. And I need to do this every time I restart the game. Has anyone come across this? Is it known how to fix it?