Starbound

Starbound

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bk3k's Easy Vanilla Tech Enabler
   
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21 Jul, 2018 @ 10:50pm
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bk3k's Easy Vanilla Tech Enabler

Description
THIS REQUIRES BK3K'S TECH HELPER MOD
You can get it here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1279678818

You won't have any errors without my Tech Helper mod, but this won't work without it.
However my own tech mod would work as a substitute since it contains everything from my Tech Helper mod.

Description
Do you play a lot of new characters, and get tired of going through the tech quests over and over and over? Do you just want the vanilla techs enabled and ready to use? Then I have what you need. All the vanilla techs will be unlocked and enabled for use the moment you open the tech console interface. No fuss. No repeating the same obstacle course you've completed countless times before on other characters. They're simply available for use.

How to use
  1. Subscribe to this and the prerequisite mod.
  2. Go to the Outpost.
  3. Go to the tech console next to the scientist.
  4. Interact with it.
All the vanilla techs are instantly available to use. Just that easy!

Notes
  • Yes this is technically cheating (thus the tag), but it is pretty minor. It simply avoids something I find to be an annoyance/chore rather than a challenge... once you've already done it numerous times. If you feel the same way, then use this mod.
  • Once you've interacted with the tech console, the techs will be usable permanently - even if you later remove this mod or play on a server that doesn't use this mod.
  • They're all vanilla techs so no worries about multiplayer, etc.
  • You can add or remove this mod at any time without worry.


Compatibility
  • "Is it compatible with <insert mod here>?" Yes.
  • Now if you're talking other tech mods, "compatible" only means it does not cause a problem. This isn't set up to instantly unlock/enable anything but vanilla techs (as-is).
  • Mods that add new techs won't conflict, but this alone won't unlock those techs. The mod authors of those techs can EASILY add functional compatibility with my Tech Helper mod, and I'd be glad to help them do so if they require it. When you see mod authors providing administrator commands to unlock their techs - point them at my Tech Helper mod.
  • Mods that alter vanilla techs will still work. Sure it won't be a truly "vanilla" tech at that point - but since it has the same vanilla ID - it will get unlocked by this mod. And it won't conflict with this either.
  • Once again... yes this is essentially compatible with anything.


Check out my other mods too
https://steamhost.cn/steamcommunity_com/id/bk3000/myworkshopfiles/?appid=211820&p=1&numperpage=30

For those that prefer to download from the official Starbound Forums
http://community.playstarbound.com/resources/authors/bk3k.395551/
7 Comments
Carlucci, Ace 5 May, 2020 @ 6:25pm 
For all you Bk3k Fans, there is a little secret unreleased mod by Bk3k that you can only get from becoming a member of our Discord. Come join us, follow progress, report bugs, see new ideas develop. All users that are "active" members are included in a monthly drawing for a free steam gift card. > https://discord.gg/9G9u6Bz
bk3000  [author] 24 Jan, 2019 @ 8:15am 
@TheRealFrosti
Just as descibed.
>All the vanilla techs will be unlocked and enabled for use the moment you open the tech console interface.

This is handy when you play a lot of new characters. You'll simply have the techs already. Granted you'll need to reach the Outpost first or cheat yourself a techconsole.
TheRealFrosti 24 Jan, 2019 @ 4:20am 
what does it does?
bk3000  [author] 7 Oct, 2018 @ 8:34pm 
@angelahider
Like any mod on Steam, just click the subscribe button. You need the prerequisite mod but Steam would bring up that if you tried to subscribe without it. Also the link to it is listed on the right side under "Required Items"
Dr.zone 7 Oct, 2018 @ 2:06pm 
how do you download it
bk3000  [author] 22 Jul, 2018 @ 4:40pm 
This doesn't touch any quests at all.
HyperFrieza 22 Jul, 2018 @ 4:34pm 
If I added this and the coremod, would it affect any quests that would normally trigger after getting the Distortion Sphere quest is finished?