Left 4 Dead 2

Left 4 Dead 2

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OBOW: Combat Shotgun - Sawed-Off Double Barrel Shotgun script
   
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Game Content: Weapons, Scripts
File Size
Posted
4.154 KB
22 Jul, 2018 @ 3:09am
1 Change Note ( view )

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OBOW: Combat Shotgun - Sawed-Off Double Barrel Shotgun script

In 1 collection by Lankycide
OBO: The Collection - All the Mods!
49 items
Description
OBOW: Pronounced "oboe" (yes, like the instrument), it stands for "Overseer's Balance Overhaul for Weapons".

This is the second of three scripts I've made that turns a vanilla shotgun into a double barrel one. This one is for the SPAS-12, AKA, the Combat Shotgun.

This one is a sawed-off, short-barreled double shotgun with a wide-spread. It won't cut quite as deep as my long-barreled shotgun script, but will clear wider areas per shot with its many-but-weaker pellets. It's still powerful enough to kill a Charger if you use both barrels, but you obviously need to be closer for that to work. The obvious drawback over the normal shotguns is the tiny magazine, and I strongly recommend using a sawed-off double barrel shotgun skin mod along with this one. I'd been tinkering with the idea for a while, but completed it at the request of "ShadowX & Falerin" and "The Pungeon Master". These three mods are a tribute to them.

NOTE: I'm not sure why, but reload speeds are unchangeable with shotguns, so this, along with the Sawed-Off script, will also double as the Gritty Realism versions.

Here's the list of stat changes:

VerticalPunch - 3 to 6
SpreadPerShot - 22 to 8
MaxSpread - 5 to UNCHANGED
SpreadDecay - 6 to 15
MinDuckingSpread - 0 to UNCHANGED
MinStandingSpread - 0.75 to 0
MinInAirSpread - 2.5 to 0
MaxMovementSpread - 1.5 to 0.3
PelletScatterPitch - 3.0 to 1.5
PelletScatterYaw - 8.0 to 4.0
ReloadDuration - 0.396 to UNCHANGED (Changing this does nothing, not sure why)
DeployDuration - ? to 0.35 (Vanilla value unknown, since I had to add this line)
PenetrationNumLayers - 2 to 5
PenetrationPower - 30 to UNCHANGED
PenetrationMaxDistance - 500 to UNCHANGED
Damage - 28 to 33
Range - 3000 to X
RangeModifier - 0.7 to UNCHANGED
Bullets - 9 to 15
CycleTime - 0.15 to UNCHANGED (Changing this does nothing, not sure why)
clip_size - 10 to 2
primary_ammo - AMMO_TYPE_AUTOSHOTGUN to UNCHANGED

About the preview screenshot(s):
Disclaimer: I got them randomly off the internet. I am not the author, and I don't claim to own them. If need be, I'll replace them with something generic from Wikipedia or something.
9 Comments
Lankycide  [author] 11 Aug, 2023 @ 10:09am 
@Wire_vak.d420:
That is correct, yes. If you look at the changelog, the two variables "PelletScatterPitch" and "PelletScatterYaw" are the primary stats that modify spread. As they're currently set, this weapon will have half the spread of the vanilla SPAS-12. Hope this helps. :)
Wire_vak.d420 7 Aug, 2023 @ 1:36pm 
not sure if I did something wrong, but is this script supposed to have much tighter spread than a vanilla shotgun?
yuma 21 Oct, 2021 @ 7:33pm 
can i get a model to pair with this script?
Fight Or Fright 29 Apr, 2020 @ 7:14pm 
dose it work?
carter. 29 Feb, 2020 @ 6:54pm 
I need a model for this.
WindowsXP 26 Feb, 2019 @ 7:25pm 
This a cool script. Actually, So are all of your scripts. Thanks for making stellar content for a game that's more than a decade old.
Lankycide  [author] 3 Dec, 2018 @ 7:27am 
@KickAss:
Hi there. To activate this mod, all you need to do is click Subscribe. If it's still not working, you may have a confloct. Just make sure it's not conflicting (coloured red) in your in-game Addons list. Hope this helps. :)

@Concealed Identity:
I know, right? That's why I left the disclaimer at the bottom of the descriptions. Although, I'm worried I might've been a little heavy handed. I'm actually way more chilled than I made myself out to be. xD I don't mind silly comments, even rude ones don't bother me much.
z ♥♥♥♥♥ работает 21 Nov, 2018 @ 3:20am 
how to activate this mod
Rooguis 17 Nov, 2018 @ 11:48am 
Most comment sections on here are cancerous, so expect many helpful ones