Left 4 Dead 2

Left 4 Dead 2

734 ratings
Rochelle [Original lines] - MRV
   
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Survivors: Rochelle
Game Content: Sounds
File Size
Posted
Updated
317.472 MB
22 Jul, 2018 @ 4:02am
22 Jun, 2019 @ 8:03am
4 Change Notes ( view )

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Rochelle [Original lines] - MRV

In 2 collections by мяFunreal
мяFunreal's Player/CI Mods
101 items
Masked Radio Voice
10 items
Description
This mod modifies Rochelle's voice so that it sounds as if she was wearing a mask that had a microphone in it.
I basically just ran all English voice lines through a filter and saved them again.
This mod will not add a filter to voice lines of your game's language.


This mod is not compatible with the mod that enables her cut voicelines.
If you want to use the cut voice lines, download this version.




This item is not authorized for posting on Steam, except under the Steam account named мяFunreal; Steam id "funreal"
Modifications or Redistribution without explicit permission is prohibited.
I have my own Discord server[discord.gg] where i post WIP screenshots. We can also just chat.
37 Comments
Felipe 19 Jun @ 2:47pm 
please make 2 in 1 cut lines and this like others survivors
мяFunreal  [author] 12 Jun @ 1:01pm 
the easiest solution to make sure you have the original caches would be to verify the integrity of the game files. Any and all modified files (Gameinfo, sound, scripts, ect) will be deleted and redownloaded.

If you don't want to do that, you can disable the audio mods and use the console command "snd_rebuildaudiocache" which will make a new cache for whatever sounds you have right now.

Both of these require some time, either to verify and download, or calculate a new cache.
Personally, i'd verify files. while backing up any modified gameinfo or somesuch.
Divisionic 12 Jun @ 12:47pm 
Oh. I didn't knew that, especially with that Soundcache thingy... How would I go around to do that?
мяFunreal  [author] 12 Jun @ 11:49am 
if they get buggy and squeak at the end of the sound , its because the soundcache has stored different sound lengths than what the sounds actually are.
But i did make sure that the sounds won't have this bug. And since after 17k users you're probably the first to mention this, i'm assuming you had at one point made a custom soundcache at some point, and then installed this mod, so they no longer match.

If that is the case, disable this mod and rebuild a new sound cache, or revert to the og sound cache if possible.
Divisionic 12 Jun @ 10:00am 
Hey, I've been wondering if you've got any knowledge about the MRV files to be squaling from time to time? I'm not sure why it's happening with these mods exactly, so I was wondering if you've got any idea of what's going on?

Will be looking forward to an answer!

Also, from what I've been finding, could it be because of high RAM usage? If so, would it maybe make sense to just disable your mods and instead throw them into the main files instead?
Declanthecoolest🎖 15 Mar @ 12:41pm 
awsoma:steamhappy:
мяFunreal  [author] 3 Mar @ 2:43am 
Should i not have answered your question?
Dingle 2 Mar @ 6:16pm 
No need to be rude, especially when you’re wrong. That is how mods work if they run a custom script, hence why I asked. Excuse me for asking a question
мяFunreal  [author] 1 Mar @ 1:53am 
it works like any other mod. Nobody else needs this mod.
And why would they. that's not how mods work.
Dingle 28 Feb @ 5:56pm 
will these work fine in multiplayer? or do i need everyone in the lobby to have them installed