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To fix this on your end, you only need to copy the "00_species_archetypes" file from "...1447791167/EXTRACT MY CONTENT/common/species_archetypes" folder, to "...1447791167/common/species_archetypes".
You would then have to edit the new file's trait point modifiers again, if you had changed it to begin with.
Alternatively, if you are not editing anything in this file to begin with, you can also just delete the "...1447791167/common/species_archetypes" folder.
Or alternatively, set them to the correct value in this mod instead, but it makes no practical difference.
Feel safe to carry on without changing anything.
-You can change the starting number of leaders in the "common\leader_classes\00_base_classes" file. (@base_leader_cap)
-Some more options related to leaders have been added to the "common/defines/zz_Edit-me" file. (Only new features, so not required for the old version of the mod to function)
-You can change the starting number of leaders in the "common\leader_classes\00_base_classes" file. (@base_leader_cap)
-Some more options related to leaders have been added to the "common(defines/zz_Edit-me" file. (Only new features, so not required for the old version of the mod to function)
Try placing this mod at the bottom of the load order, and see if anything changes. If not, then I'll need some more information about what settings and other mods you use.