Don't Starve

Don't Starve

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Automatic Gardener
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25 Jul, 2018 @ 10:09am
30 Dec, 2018 @ 11:10am
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Automatic Gardener

Description
Hellow everyone, it's me again! And I'm happy to share with you one of my last mod that I created a few days ago the Auto Gardener ! But before all I want to credits 'hotmatrixx' for the (temporal) design of the machine.

So about the Automatic Gardener, it's a new structure that you will find in the science tab, you will need an alchimie engine in order to build as well as some gears, transistors, cutsones and pitchforks.
After building it all you will have to do is open the container and but some seeds inside, it can be any sort of seeds as long as it will give a crop when planted. Once it is done all you have to do is nothing !

The Automatic Gardener will deal with all the rest, it will plant the seeds in every available free farm around a certain range which can be changed in the mod settings, and once the crop is fully grow the auto gardener will collect it and store it in the same container. The container of that machine is cold and will keep stuff cool to make them slowly perish, but if a crop happens to spoil too much inside then the machine will turn it into seeds and plant it again. Just rememeber that you won't be able to put anything in the container than seeds or veggies.

I hope you guys will enjoy this mod which is going to give you some more freetime in your world, I will be planing to make a Recipe Difficulty configuration soon as it seems to be pretty asked in almost every mod.

For the big gardens you have seen in my screen as well as the new crops you can visit my 'Vegetable Garden' mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1436595171

Mod Configuration
- Recipe Difficulty
- Effect Range(range of the automatic gardener)

*Machine design by NudelGames
Popular Discussions View All (1)
1
14 Dec, 2018 @ 1:37am
Not showing up in mods folder
Castiel
66 Comments
torqueblue 29 Dec, 2023 @ 12:01pm 
So I have the Gourmet Mod that adds a bunch of new recipes and Veggies, but for whatever Reason the Wheat Doesn't get stored. Wheat has no Spoil time and isn't classified as a Veggie. So when it fully grows it gets collected but it straight up disappears and is no where to be found in the machine. any way I can fix this on my end?
MentokTheMindtaker 2 Jun, 2023 @ 1:13pm 
This is great!
Works really well and does exactly as it says in the mod description. I'm very impressed.

@BlindChicken if you read this then I would love if you re-posted the mod with this functionality!
Maybe contact @DrBLOOD95 directly and ask what he thinks?
infinitetech 18 Jan, 2022 @ 9:32pm 
that would indeed be nice so long as you clearly sight and reference the original source so long as the poster does not get back to you saying otherwise within a couple weeks. sounds like you made significant upgrades to the code as far as useability goes
BlindChicken 18 Jan, 2022 @ 12:12pm 
I changed this to have start and stop functionality. It will also store the harvested veggies in a nearby icebox. And will automatically take the oldest veggie and make seeds if there are no seeds to plant. Do you think I need upload this?
境界的彼方 30 Aug, 2021 @ 1:29am 
齿轮,晶体管,切割器和干草叉
蓝色西瓜 26 Aug, 2021 @ 11:20pm 
How stop
Alex 12 Jun, 2021 @ 3:22pm 
If it crashes in Hamlet, you can modify the modmain.lua of this mod from

self.product_prefab = nil
if self.grower.components.grower then
self.grower.components.grower:RemoveCrop(self.inst)
end
self.grower = nil

to

self.product_prefab = nil
if self.grower then
if self.grower.components.grower then
self.grower.components.grower:RemoveCrop(self.inst)
end
end
self.grower = nil
Peter 12 Apr, 2021 @ 10:35pm 
very intresting ! thanks
Zacky Femboy :3 15 Oct, 2020 @ 7:53pm 
I LOVE HOW HE HAS FREE CARFT (sorry for the caps):steamhappy:
ModernEngineer 8 Sep, 2020 @ 10:20am 
首先,谢谢作者,mod超好用!就是有个问题想问一下:怎么看这个机器的有效收割范围呀