Team Fortress 2

Team Fortress 2

66 ratings
CP 129 Points
   
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File Size
Posted
Updated
9.686 MB
25 Jul, 2018 @ 4:34pm
25 Jul, 2018 @ 7:15pm
3 Change Notes ( view )

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CP 129 Points

Description
A map with 128 spawnrooms (points) all leading to the central KOTH point (which is another point). There is also a liberal sprinking of stairwells to help spice things up.

[-WHY?-]
Innovation is not merely doing what people never knew they wanted. It is also doing it before other people manage it, and, using a freshly moistened eyeball, discovering innovations nobody else thought of.

Applying this principle, I have created a version of cp_2points that has 64.5 times the original number of points. Not only does it possess 128 entire points that players can exit and enter, we're packing in an extra point free that doubles as an objective!

Subscribe today and learn for yourself the purpose of this beautiful map.

[-REVIEWS-]
10/10 [TheGraphicsGamer] - "I don't think this was a smart idea, but it looks pretty nice so I can't complain."

10/10 [Me] - "Overall a pretty good map for people looking for a nonsensical meme zone. Plus, youtube fame. *wink wink*"

10/10 [ReferenceMan] - "The clever usage of lighting, stairs, bridges, and death pits creates an immersive experience that really makes you feel like the TF2 classes."

0/10 [Mom] - "Wait what is TF2 again?"

IGN 10/10 [Also Me] - "This map is an artistic, awe-inspiring, brilliant, dazzling, devastating, gorgeous, great, innovative, imaginative, impressive, lovely, ravishing, remarkable, revolutionary, sensational, smashing, spectacular, striking, stunning, wonderful, work, of, art. Playing this should be the first thing that babies coming from the womb do."

[-INSTALLATION-] (This is the important part)

The map's name is cp_129points.

[Method 1
Subscribe to this, and then type "map workshop/1452562941" into the console

[Method 2
Subscribe to this, go to (Wherever your steam is)\Steam\steamapps\workshop\content\440\1452562941, and copy the .bsp file. Go to \Steam\steamapps\common\Team Fortress 2\tf\maps, and paste the .bsp there. Then, go to "Create Server" under "Join Game" and select this map.

[-OPEN SOURCE-]
Here is the .vmf for the map, since I used 6points as a base. Includes visgroups to minimize editing pain.
Source[drive.google.com]
38 Comments
Sixteen60 28 May, 2024 @ 6:56pm 
This would actually be a good idea for an Armageddon gamemode, I named and styled it after Mortal Kombat Armageddon. Basically it would be a bit like Arena mode but with a huge map like this and a huge amount of players. And a map like this would have barely any cover so you can't avoid anything. And it ends when either all of one team is dead, or one team caps the point like in Arena and VSH. Sound fun? Plus we can make a TF2 recreation of the Pyramid of Argus for a better Armageddon simulation.
Spectλtor™ 5 Oct, 2022 @ 8:59am 
Welcome to your DOOM
Sandpin 5 Sep, 2022 @ 9:43am 
holy fuck
buff jotaro and avdol ⑨ 21 Sep, 2021 @ 12:59pm 
HOLY SHIT
I LOVE SHROOMS!!!!!! 17 Apr, 2021 @ 9:48pm 
do NOT do nav_generate on this map. still computing mesh visibility 10 minutes later
SedativeCherry 9 Jul, 2020 @ 7:06pm 
rip frame rate
:D 3 Feb, 2020 @ 8:29am 
im waiting for 129 person mode :D
PlayerName 2 Feb, 2020 @ 12:31pm 
OH GOD PLEASE NO!
astutenewt6031 14 Nov, 2019 @ 6:23pm 
if any one tries to make a nav file make the match time 999 so you don't run out of time.