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Living Nation - HN
   
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4.150 MB
28 Jul, 2018 @ 11:56am
17 Feb, 2019 @ 10:55am
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Living Nation - HN

Description
This is a massive mod caution if you have a low end PC you may experience a little slow down

This mod will change life in the Holy Nation forever many new villages and towns will be introduced to you threw out their empire and others will also be affected

_What is in this Mod_

- seperate civilian faction to prevent massacres (from both sides)

- many small villages and towns are added to their territories and some are beyond their bondrys.

- their war with the Holy Nation Outlaws (now Rebels instead of Outlaws) is now more visible as several towns have been takan by them.

- current towns an villages have been expanded in size, law enforcement, and economy system (still working on this so expect issues with it)

- Additional roaming groups traveling the roads for the merchant player or the bandit one whatever you prefer to do.

- What is next -

The United Cities is next but not before I fix a few things here an add or re-add other things like the economy thats driving me bonkers

V.4
Solved many issues that were occurring also expended both factions

~What is added~

- One large town deep in-side rebel territory (not complete but can now be visited or used for quick shelter/defence the area is dangerous)

- One Rebel base (another is marked but not started so exploring will find it's future site)

- Three rebel controled villages/towns

- Original Rebel base has been renamed to Rebel Outpost. And two more were added.

- Original farm villages have been modified and expanded two have small fortifications added because the river raptors enjoy meat too much

- One new faction Holy Nation Citizens I wished the mirror the United Cities in a way so I turned the citizens into a seperate faction

More coming The Pilgrams that were requested are NOW complete.
15 Comments
Paan De God 10 May, 2023 @ 11:43pm 
I made a patch fix for this to work.
You must set Holy Nation relations with Holy Nation Citizens to 100 and HNC relation to HN to 100...Otherwise, they are butchering each other like crazy and then HN picks them up healing and running around with them.
One wrong arrow from HNC hits HN Paladin and they get slaughtered.
vagabondsoul 11 Jul, 2020 @ 6:27pm 
Wow. Keep up the great work. Hope to see more of it in the future.
shaneblob06 21 Apr, 2020 @ 7:53pm 
Looks cool
⋆°無音歌°⋆  [author] 19 Oct, 2018 @ 4:31pm 
@bk3000 yes I have already redownloaded my mods that I posted here those that I was working on I need to search for and now I am just finishing other things missed updates, redownloading music etc etc... I'm not sure if I can stop crying just yet
bk3000 19 Oct, 2018 @ 4:24pm 
@静寂
You can at the very least recover your own mods - but perhaps with some progress lost - fairly easily. That is you can just download them from the workshop and go from there. For example this mod's URL is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1456909861

The important information here is 1456909861 which is the mod's ID.

Go to your workshop download folder which depends on your steam install path - \Steam\steamapps\workshop\content\
233860 is Kenshi
therefore \Steam\steamapps\workshop\content\233860\1456909861\ contains this mod.

It also isn't a terrlble idea to throw copies up on Dropbox too.
⋆°無音歌°⋆  [author] 19 Oct, 2018 @ 11:34am 
I'm truely sorry but expanding all my mods will be delaied as my pc was badly damaged ($2,000 in repairs and more to go) a few months ago and I am now just getting it back an working all my information is not on this pc including the mods but I believe I have most of them save externally so I will work hard to make this up to everyone.
Immaluckez 20 Sep, 2018 @ 6:53pm 
Expand pls
⋆°無音歌°⋆  [author] 3 Aug, 2018 @ 6:26pm 
yes it's fine
SEMTEX 3 Aug, 2018 @ 2:06am 
would it be okay for you if i use your mod as the basis for my own?
⋆°無音歌°⋆  [author] 2 Aug, 2018 @ 3:01pm 
it should be fine