Crusader Kings II

Crusader Kings II

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The Orders of Chivalry
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Tags: Society
File Size
Posted
Updated
53.451 MB
29 Jul, 2018 @ 9:56pm
3 Dec, 2019 @ 12:24am
20 Change Notes ( view )

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The Orders of Chivalry

In 1 collection by Maal
Maal's Society Collection
3 items
Description
After creating The Great Trade League, here I am with my second set of societies! This time we have Holy Orders and Fighters Guilds!

The Holy Orders. The smallest in membersship amount of the 2 categories, specially the christian ones. Every Holy Order in the game will have its own society once they can be hired. Only the Grand Master of the holy order can achieve the top rank in the society.
They can be joined by the vassals and courtiers of the Grand Masters or by rulers with martial education or specific traits. Their events and powers are more religiously focused.

The Fighters Guilds. They are bigger, with an easier access based on cultures, they are more war focused compared to the Holy Orders. Ranking up by simply pressing the button is very expensive compared to normal societies, as event will prefer to make you target and defeat someone in a higher rank to take his place and then you will need to defend it.

Generic features:
-Duel System. A new duel engine with a lot of attack types, counters and sound effects!
-Bounty System. Non members can place one bounty at a time on people they do not like, that target will be a mission target for members of a fighters guilds.
-Playable Mercenaries. High rank members of the societies can become holy orders or mercenaries themselves if they meet the other requirements. These are not the usual mercs/orders, but you will still be hirable by other rulers, have new governments types and laws.

Current/Planned Powers:
-Squire appointment. Name a child in your court as a squire, the child will receive and upgrade a trait over time make him or her more martial oriented.
-Request for training. A fellow member can start a quest chain with you to randomly remove bad traits like craven or improve the warrior traits. HO (Holy Orders) also affect sins and virtues.
-Hire commander. Recruit commanders that are better than the ones recruited normally. They will come with special commander traits.
-Warrior Pilgrimage. Let the character go on a long pilgrimage with several random events giving various rewards and traits. The final reward is an upgrade to one of your commander traits.
-Set-up tournaments in your holdings. (FG only) For some society currency, you can change the quantity of certain units type in your holdings with "tournament" modifiers.
-Give holdings to Holy Orders. (HO only) Similar to the regular event, you may offer some of your holdings to Holy Orders in exchange for more troops and some minor bonuses.
-Propose law changes. (HO only) For some society currency, you can influence your holy order to change the joining recruitment or request boons.
-Hire armies. Event troops until the war end. HO will only give troops against infidels. The amount is based on how many tournaments or holy order castles you have.

Current/Planned Missions:
-Train a fellow member. An event chain to help a member who requested training.
-Help someone in a war. Get involved in a third party war, by either giving money, troops or joining directly.
-Duel a target. HO will hunt demon worshipers and cultists while FG will hunt bounties.
-Pick the right focus. Up to the society condition, you can be asked to pick a specific focus.
-Acquire a weapon artifact. Get any weapon.

Compatibility:
The mod is fully compatibles with both HIP and CK2+ without patches, it will adapt itself to their custom holy orders, religions and cultures.
It is also compatible with Umbra Spherae, change the fighters guilds rule from "European Map" to "Europe with Extra" to give the new cultures access to generic societies.
It should also be compatible with all non-total-conversion mods.

Inside of the downloaded file, there is extras ".mod" files to use with mods like "After the End" or "Game of Thrones" to make sure that my mod load properly. The mod can work without these files with some major mods, but they'll often be necessary. If there is no file for the mod you want, or one is outdated, just tell me and I'll fix it.

If you downloaded the file here, use the "Steam_Forum_the-overhaul-you-use.mod". "Chivalry_Forum_" is for the forum's version of my mod. There is a mod picture above to guide you.
Files Included for:
After the end
Game of Thrones
Nova Monumenta Iaponiae Historica
Seven Kingdoms
Warhammer: Geheimnisnacht

Also, before starting your game, on the rules menu. Make sure you use the "Non European Map" and the "No holy order" rules to avoid any issues if you use a non-european mod like "Elder Kings". You will have 3 fighters guilds available to everybody and will be able to target one holy order's Grandmaster to make his holy order a society.

Do note that I cannot really be responsible for balance and logical outcome with other mods. Some mods vastly increase the combat attribute, so my mod's values won't match,

For people using Rise to Power, it's recent tweaks break all societies mods, to make mines work again with it, you'll need to add this line to my mods' ".mod" files:
dependencies={"Rise to Power"}
Remove it if you stop using Rise to Power or make a second copy of the .mod with another name.

General Warnings:
Installing the mod mid-game is not recommanded. It won't really be playable for years or even decades and it will shuffles all of the traits.
You cannot uninstall the mod in an on-going game. It will crash.
I am only human, wars and titles are finicky things to mod, I'll fix the issues reported as fast as I can.

Special thanks to:
AnaxXiphos & HIP/EMF for the 4 Fighter traits pictures.
fc08 for his help with spellchecking the localization. (I should ask him to check this mod's description one day)

Logo Pictures:
HIP mean that HIP is required
A + mean CK2plus is required
Default Crusader Kings[i.imgur.com]
For modded Crusader Kings[i.imgur.com]

Do check my other society, The Great Trade League, and my Paradox's forum thread[forum.paradoxplaza.com] for dev diaries, direct download link and more informations!

Since some people actually requested it, here's a button to give me a donation.
[www.paypal.com]
Or here's a link to patreon till I make a picture.[www.patreon.com]
My mods will always be free to use, this is just if you feel like giving me an extra big pat on the back.
Popular Discussions View All (6)
25
11 Nov, 2020 @ 3:08pm
Suggestions
Azeloth
7
17 Mar, 2021 @ 4:45pm
Crashes when using AGOT
Tri-Enclave President CEO
3
7 Nov, 2019 @ 6:41pm
Could this be used in shattered worlds?
Saxton Fail
763 Comments
Maal  [author] 26 Mar @ 5:38pm 
@nordpilled
Ask your game, not me. Outside of the female only Amazon society, which must be enabled in the game option, the only female related trigger in the mod is about being kicked in the nuts in duels and holy order stuff which doesn't play well with female ruler.

The event about summoning a potential commander only have 30% chance to summon a woman (they aren't real members of the society, they are created on the spot). You either have a really strange luck, or some weird mod conflict.

About women "being allowed", the society allows only rulers, commanders and courtiers of mercenary bands to join the society. If you a tons of martial female rulers and commanders, its not this mod's fault.
nordpilled 26 Mar @ 4:27pm 
so i joined the round table and all commanders i summon are women. The best fighters in the world are all women. Is this some sick joke? Why are they even allowed in your orders??
LezardGraphique 4 Dec, 2024 @ 1:31am 
Nevermind, mod is still fun like this !
Maal  [author] 3 Dec, 2024 @ 12:48pm 
@LezardGraphique
Uh.. tried tooking at the code and I cannot find how/why you do not see the green/red +/-. It feels like they should appear as I see no conditionals.

I might have removed them from duels to the death for "suspense", but I cannot remember and I do not see why they do not appears in the code. Might also be some tooltip targeting issue since it uses the same events as for ranking up but with a different starting condition...

But I simply do not really have an answer. sorry.
LezardGraphique 3 Dec, 2024 @ 8:56am 
Also i just noticed that score doesn't show up when i start duel from the bounty board decision in the intrigue menu, but i can see info about next hit
LezardGraphique 3 Dec, 2024 @ 7:48am 
"And now it's been too long and I am too rusty with CK2 stuff to start messing with it again. "
Understandable argument haha

I noticed that when i get a mission to hunt someone from head of society, the score and informations about the next action are hidden ( hitting and misses chances, the green and red + and - , etc, ) when duelling, is it a bug or done on purpose ?
Maal  [author] 2 Dec, 2024 @ 4:41pm 
@LezardGraphique
Thanks, glad to see people still enjoying my mods.

Is it possible to replace the vanilla system? Yea I am sure it is possible, but it won't be by me lol. My dueling code is convulted and honestly deserved a full rewrite years ago to clean it up but the spaghetti code was too intimidating! And now it's been too long and I am too rusty with CK2 stuff to start messing with it again.
LezardGraphique 2 Dec, 2024 @ 1:53pm 
Excellent mod, the duel system is much funnier and better than the vanilla one with random result, is there a way to replace it with yours ?

Cultural bonuses and societies are very good mods too, congrats for your work
Maal  [author] 25 Nov, 2024 @ 12:05pm 
@Balian
Look at the screenshots, the last one has the faith law visible.
Balian 25 Nov, 2024 @ 10:49am 
A requirement of becoming a Holy Order is, 'Pass Law: Rule of Faith', but I can't find this law anywhere