RimWorld

RimWorld

692 ratings
Rimlaser
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
15.420 MB
4 Aug, 2018 @ 9:46am
16 Jun @ 4:21am
42 Change Notes ( view )

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Rimlaser

Description
Adds laser weapons to the game. They shoot proper laser beams and have graphics inspired by UFO: XCOM game.

Adds weapon types: pistol, rifle, heavy, sniper, minigun, incendiary lasers and a tesla gun.

Those weapons can be purchased from vendors, or crafted after a spacer-level research (after Charged Shot). You need a special kind of crystal to make laser weapons, which can either be deep mined or purchased from vendors.

Also adds a laser turret. Does not require barrel maintenance, but consumes 30Wd per shot from batteries.

Japanese translation contributed by Proxyer.

Various contributions by Ian (Suffix).

B19 version: https://github.com/AUTOMATIC1111/Rimlaser/releases/tag/1.0

B18 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1470061972

UPDATES
16-Jul-2021
- 1.3

28-Feb-2020:
- added a recipe to disassemble laser guns
- redid some graphics
Popular Discussions View All (1)
5
7 Apr, 2024 @ 5:24am
Rimlaser for Combat Extended
Ackapus
327 Comments
Erazil 18 hours ago 
Agree with Dizzy Loeuy

Rather than creating a RimlaserGunplay.xml file that uses a PropDef that doesn't exist in Rimlaser and that generates an error if you don't use the Gunplay mod, wouldn't it be better to do it in a patch using <Operation Class="PatchOperationFindMod">?

Wiki: https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations#PatchOperationFindMod
Mike3223cz 27 Jun @ 12:56pm 
how does one get the crystals for the prisms?
Dizzy Ioeuy 16 Jun @ 2:05pm 
This happens when you use Rimlaser without the gunplay mod. Might want to do a logic check for the other mod existing or not.
Dizzy Ioeuy 16 Jun @ 1:22pm 
Error in v1.6

Type Gunplay.GunPropDef is not a Def type or could not be found, in file RimlaserGunplay.xml. Context: <Gunplay.GunPropDef><defName>Rimlaser_LaserRifle</defName><barrelLength>0</barrelLength></Gunplay.GunPropDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
K 27 Dec, 2024 @ 7:38pm 
So, tribals can spawn with this so beware, i'm uninstalling for that reason lol, i would thought i would see the rimlaser actually spawn when i fight idk, rough outlanders at least
Dizzy Ioeuy 6 Jul, 2024 @ 4:43pm 
RimLaser patch so the basic lasers do BURN damage and not BOMB damage.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3283592628
NOMAD 15 Apr, 2024 @ 11:00am 
Still no update to fix the heavy laser minigun out of metal? I know we can add the category line ourselves, but if the mod updates then it reverts it.
Far-Seeker 12 Apr, 2024 @ 10:27am 
Thanks for the update to 1.5!
eastpaw 4 Dec, 2023 @ 11:24pm 
The mounted heayy laser shows up as a neolithic Ranged Weapons research item. Possibly Rimlaser doesn't play well with one of my mods?

PawnsChooseResearch (Continued)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904905818

Research Reinvented: Stepping Stones
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868389782&searchtext=stepping

ResearchPal - 1.4 Repackage
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982967973
CMDR Youth 13 Jul, 2023 @ 2:14pm 
Could a decent modder here make a patch that changes these weapons to deal Burn damage?
Rimlaser is a fantastic mod, and I love laser lightshows during combat, but I'd like to be able to take more prisoners.