Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Not enough ratings
Realistic obvious locusts
   
Award
Favorite
Favorited
Unfavorite
General: Models, Textures
File Size
Posted
Updated
325.249 KB
7 Aug, 2018 @ 11:42am
16 Aug, 2019 @ 12:31pm
4 Change Notes ( view )

Subscribe to download
Realistic obvious locusts

Description
This online compatible mod fixes the EE issue which made locusts really hard to see, as well as the bug which can cause the locust texture to appear on the camera.
8 Comments
Loggy  [author] 12 Aug, 2018 @ 5:10am 
It should be fine. Texture mods do not affect desyncs, and the models tag is misleading: it actually affects a few particle systems which do not seem to be able to cause desyncs either. For some reason the workshop decides to tag it with models anyway.
Bolton 11 Aug, 2018 @ 8:13pm 
Because this mod affects models and textures - does this mean it will not be compatible with MP due to desync issues?
Loggy  [author] 8 Aug, 2018 @ 10:52am 
I don't know anything about the butterflies, sorry. The other PRT that I can think of which doesn't want to show up is the ceasefire dove one, but besides making the observation that the appearance is set to a BRG (like the locusts) I didn't get very far with that.
WollieWoltaz 8 Aug, 2018 @ 10:48am 
@Loggy
Is this the same problem as for the butterflies that need to fly around Gaia at least in the vanilla version? I've tried editing the .prt/.brg's themself but no result. Could you take a look at those loggy?
Great find!
Callistonian 7 Aug, 2018 @ 5:38pm 
Interesting. Well, you had a good result with these particles.
Loggy  [author] 7 Aug, 2018 @ 5:27pm 
I did this back last time I was messing with the locust textures. I seem to remember that changing the PRTs didn't fix the issue, suggesting that it's the result of the locust model itself. But why, I have no idea...
Loggy  [author] 7 Aug, 2018 @ 5:22pm 
I turned the default locust textures transparent. A bit of messing around with those textures showed that they were indeed what was getting stuck to the camera (I turned them purple, and sure enough the camera mess went purple too), I'm not sure exactly why they decide to stick to the camera but it should get around the issue nicely.

I don't know why underworld also causes it sometime though, but I'm unable to reproduce that whereas the locust one was really quite easy.
Callistonian 7 Aug, 2018 @ 4:59pm 
How did you manage to fix the "stuck to camera" bug? What was causing it?