Counter-Strike 2

Counter-Strike 2

46 ratings
Scorch Collection
   
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Description
Scorch Random Pattern

A random patina pattern with a grey theme and bright colored spots.
Random pattern location each unbox.

Notes

The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion.
The idea is to have orange be the primary color when it is max wear.

Updates

Updated various different guns with more pattern scale, idea is to have more orange and color variation rather than a extremely large section of orange with the low pattern scales. Noticable differences are with the glock18 and Five-SeveN. Pattern scale is much larger and the weapons look less blocky.

Added two new color variations: Green and blue; Acid and Frost respectively.
Items (71)
Marked Incompatible ]  AK47 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  AUG | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  AUG | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  AWP | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  AWP | Scorch (Gunsmith)
Created by NGH
AWP | Scorch Gunsmith variant of the Scorch AWP Random pattern skin. Notes This version wears to reddish orange, kind of like if the entire thing is becoming more like the orange spots. Uses normal map and alpha map. Pattern on body uses tri-planar blendin...
Marked Incompatible ]  AWP | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  CZ75 AUTO | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  DESERT EAGLE | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  DESERT EAGLE | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  DESERT EAGLE | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  DUAL BERETTAS | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  DUAL BERETTAS | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  DUAL BERETTAS | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  FAMAS | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  FAMAS | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  FIVE SEVEN | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  FIVE SEVEN | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  G3SG1 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  G3SG1 | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  G3SG1 | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  GALIL AR | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  GLOCK18 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  GLOCK18 | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  M249 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  M4A1S | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  M4A1S | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  M4A4 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  M4A4 | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  M4A4 | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  MAC10 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  MAC10 | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  MAG7 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  MAG7 | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  MAG7 | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  MP7 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  MP7 | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  MP9 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  MP9 | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  MP9 | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  NEGEV | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  NOVA | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  NOVA | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  P2000 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  P2000 | Scorch (Gunsmith)
Created by NGH
P2000 | Scorch Gunsmith variant of the Scorch P2K Random pattern skin. The top rail has been stamped with metal, and the weapon features sticky dotted grips. Notes Uses alpha and normal map, Workbench crop is taken straight from workbench and cropped. Last...
Marked Incompatible ]  P2000 | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  P2000 | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  P250 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  P250 | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  P90 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  P90 | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  P90 | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  PP BIZON | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  PP BIZON | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  R8 REVOLVER | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  SAWED OFF | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  SCAR20 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  SCAR20 | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  SG 553 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  SG 553 | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  SSG 08 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  SSG 08 | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  TEC9 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  TEC9 | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  UMP45 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  UMP45 | Scorch Acid
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  UMP45 | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  USP-S | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  XM1014 | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  XM1014 | Scorch Frost
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
Marked Incompatible ]  P2000 | Scorch (CPJ)
Created by NGH
P2000 | Scorch CPJ variant of the Scorch P2K Random pattern skin. The top rail has been stamped with metal, and the weapon features sticky dotted grips. Notes Uses alpha and normal map, Workbench crop is taken straight from workbench and cropped. Last shot...
Marked Incompatible ]  MP5SD | Scorch
Created by NGH
Scorch Random Pattern A random pattern aimed at lower rarities while still keeping some bright colors in it. Random pattern location each unbox. Notes The max wear in the "battle-scarred" shot is at 0.50 wear. You can raise or lower it to your discretion. ...
In 1 collection by NGH
Meddy's random pattern collection
66 items