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Thanks! Can't wait to try it! :)
I mean I hate heat wave and cold snap events tbh
if (room != null && room.isPrisonCell)
{
float num = 45f;
num /= Mathf.Clamp(pawn.health.capacities.GetLevel(PawnCapacityDefOf.Moving), 0.01f, 1f);
if (pawn.guest.everParticipatedInPrisonBreak)
{
float x = (float)(Find.TickManager.TicksGame - pawn.guest.lastPrisonBreakTicks) / 60000f;
num *= PrisonBreakMTBFactorForDaysSincePrisonBreak.Evaluate(x);
}
return num;
}
Opaque factors on things like this are probably some of the reasons why people download mods. For instance, what causes infestations? Like 20 different possible causes that you won't find out without digging in the source code.