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On the new small rotor head, build a small-grid projector, then project the blueprint from that.
The small projector will take its power direct through the rotor from your large grid base.
Notice there's also a button in the rotor control panel marked "Attach".
You can use that button to connect rotor parts that are already constructed - just line up the parts so the head is "inserted" central into the rotor, then click the button.
The only combination you can't do is Small-grid rotor + Large rotor head, due to the large rotor head being bigger than the small rotor body.
Also, head type must match rotor type, IE cannot attach Advanced rotor top parts to normal rotors or normal rotor top parts to advanced rotors.
The ship is fuelled, yes? And there's fuel in the reactors?
The reactors are turned on?
The thrusters or control panel group "Flight Systems" are turned on?
And the landing gears are all unlocked & not set to "autolock"?
And the merge block is not merged to a landing platform (is turned off)?
If yes to all then there should be nothing stopping the ship from taking off.
Note: Ship may not be able to take off vertically from non-atmospheric planets (depending on strength of gravity field), as it has only a small number of ventral Ion thrusters.
i am just having a small problem already tested it in vanilla world working well
I'm trying to avoid uploading multiple versions of the same things if I can help it.
If you want the ship without the landing pad, just paste it into a creative world, delete the landing pad & take a new blueprint of the ship on its own. That way you get the ship & I don't have to add 2 more files to my (already ridiculously long) blueprints list.