XCOM 2
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[WOTC] Berserker Omega
   
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128.450 MB
9 Aug, 2018 @ 7:51pm
9 Jul @ 10:41am
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[WOTC] Berserker Omega

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
54 items
Description
-- Mod by Team CreativeXenos --
-- Blender, Animation and SDK : Super awsome totally not fat just big boned : ObelixDk --
-- Maya modelling/armourconcepting, Substance painter texturing : HulkCX --
-- UI Icons creation : Zyxpilon --
-- Coding, art and conceptual idea : Shadow79 --

-- Special thanks to Kexx, Neko and Dim Dim : Various textures and physics help.


What is the Berserker Omega? The Berserker Omega is a Boss type Berserker that will show up in the late game, much like the Gatekeeper and Sectopod. The Omega is designed to cause massive damage when deployed. She will always show up as a leader and never a follower. So you'll only ever see 1 in a pod. She will always have Berserker and or Muton backup. If you are subbed to Bio Beasts, the BioZerker will also be able to show up as a follower to the Berserker Omega.

The Berserker Omega on the lowest Diff Level has 25 HP and up to 45 HP on Legendary. She is immune to fire and mental statuses.

Abilities:
Omega War Cry: Grants + 20 Defense + 10 Offense + 2 mobility to all Berserkers and Mutons around her (incudiung herself) for 2 turns.

Berserker Aggression: Any time she takes damage she will (Bull Rush). This however does not mean she will target the soldier that caused her the damage. She may run past that soldier or go toward a closer target to attack. If she is close enough, she will attack.

Omega Devastating Punch: This works just like the normal Berserker's Devastating punch, she will do the 2 hand slam if she runs at you or a double mace swing if already next to you. This punch does significant damage.

Plasma Quake: the Omega has 2 massive Plasma Maces fused to her hands. Treat these as her Plasma Weapons. They do Plasma Damage and will shread armor like other plasma weapons. The Plasma Maces are used to push plasma through the ground to turn the area around her into one massive napalm blast. She is immune to fire so she will not be harmed but everything not immune to fire will burn and take explosive damage as well.

Omega Jump: The Omega has the ability to jump up to higher elevation. This is not so much an ability as it is an added animation we gave her and in her character template just turned on... CharTemplate.bCanUse_eTraversal_JumpUp = true; So there is no icon or ability description for this. She just doesn't have to climb ladders like most other enemies. She can jump ;)

Omega Melee Resistance: While the Omega is not immune to melee, she has resistance of -4. Meaning if you try to melee her and your melee attack is 4 damage or less, she will not take the damage. So make sure if you do melee that you can bring A LOT of melee potential and a means to stun or disorient her. Her aggression will allow her to swing back.

NOTE: Like most other CX mods, this mod is meant for the hardcore gamers that want more of a challenge. So please keep that in mind if you are a casual player ;)

PLEASE DONT FORGET TO RATE THIS MOD :)
Popular Discussions View All (6)
3
8 May @ 6:35am
Russian Translation
U-Zver
8
10 Nov, 2024 @ 6:27pm
BUG REPORTS HERE!!
MrShadow
1
2 Feb @ 5:50pm
Spanish Translation (Traducción al Español)
Souwn [ESP]
239 Comments
MrShadow  [author] 9 Jul @ 10:47am 
Small update to the mod. Fixed the non working Savage Sitrep spawn distribution list. Also lowered the spawn chance from 80 to 25 as you should not see a lot of these in this manor.
Shuri-Sama 14 May @ 7:57am 
i beat him once but think this guy pretty unfair especially when not even have higher tier weapons already researched. its nice mod but for me it kills the fun and only is a bother (maybe try it later again when i am better prepeared with better gear :D)
lety4ayavoropaeva 4 May @ 2:56pm 
So it should be that in ...\1472606636\Config\XComEncounterLists.ini
SpawnDistributionLists without the "+" sign ?

; ---------SITREP ENCOUNTER LISTS----------
;----------SAVAGE LISTS------------
; ---------LEADERS----------
SpawnDistributionLists=(ListID="SavageLeaders", \\
SpawnDistribution[0]=(Template="BerserkerOmega", MinForceLevel=16, MaxForceLevel=20, MaxCharactersPerGroup=2, SpawnWeight=80), \\
)

It seems that this will kill the spawn of a dozen other Aliens
Marcus 1 Feb @ 2:56pm 
Just removed half by berserkers and changed them to these instead!
That should make it a bit harder!
Ttiney 11 Dec, 2023 @ 3:47pm 
Does anyone know the code to additem the corpse? I killed one in the first chamber of the chosen but that place doesn't bring back corpses, so I wanna command one in. I looked through all the ini files but found nothing, so I'm either blind; or they just don't have a research and project tied to them *because* there's no corpse for them.
michael199310 8 Dec, 2023 @ 3:43am 
Honestly found it way too chaotic to have fun with it. Also, the description doesn't state that it's immune to melee. It's kinda weird that the Aggression activates even on taking DoT damage.
Enigmatic 25 Nov, 2023 @ 11:30pm 
Death
zin 20 Mar, 2023 @ 1:38pm 
Does it work with A Better ADVENT?
Kinsect 17 Feb, 2023 @ 9:56pm 
does she show up in A Better Advent?
BottomScorer 6 Jan, 2023 @ 6:45am 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!